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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About SureLockHomes

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  1. I guess I'll try that, any good tutorials for it?
  2. Hi I would like to know some of the best c# libraries for making games, I have used XNA for little while but I want something cross-platform and still up to date.
  3. I want to know how to make 2D sprites like textures and stuff for games along with how to program, also animations (ex. a sword swing).  What software would I use to do this or where could I find people to make textures? I am using C++ with SFML most likely if that matters.
  4. Out of curiosity, why do you think you'll get The One True Answer if it's never been given before in the thousands of times this question has been asked?   And you just answered your own question.   Any of them. Seriously, you're very likely (as in 100% likely if you actually have any interest in programming) to learn several languages as you go through life making games. Using one now doesn't prevent you from using a different one later. Just pick whichever one you enjoy working in the most. And if there isn't one that stands out as particularly interesting or enjoyable to you, put them on a dart board and throw darts until you hit one. Seriously. Good luck   Im going with C++, any suggestions on libraries for a 2D game, I will eventually start 3D so I was thinking SFML but it seems so tedious to set up.
  5. Ok C++, I found myself enjoying it more today.
  6. If you hit all the languages with a dart, you set them up on your dart board wrong ;) I can't find a dartboard xD
  7. Still stuck on the decision.
  8. Challenge Accepted.
  9. Ok so I know it's been asked a thousand times, but what language truly should be used to make good quality games. You can use any and there isn't a specific one, but based on the fact that I know a small-medium amount in C#(XNA framework), C++(just basic stuff), and Python(a little more than I know about C++)...which should I try to learn the most in right now for developing an independent, most likely 2D, game? I don't really have a preference on which one I like the best, I also would like to note that I plan on a future in game design, be it independent or professional(at a AAA company).