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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About bryanvanputten

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  1. New blog post on my website about a song I wrote last weekend. http://t.co/dXiX32dfqV http://t.co/CO1Wx1gA2k
  2. Thank you very much for the feedback. This is all pretty technical but I do understand what you're saying.   So basically, the project is feasible, but very difficult and requires that the developers be skilled in various discplines.   We were pretty much happy with the result except for the fact that the echo kept ruining all the conversations. And then, echo + distortion from 1 or more users would just make the entire experience very poor.   Then we came at a cross-roads.... do we find a new developer to finish what we started? (since the others gave up). Or, do we start over, from scratch, with a different technology.... (according to me, Google Hangout doesn't use Java, neither does Facebook chat, so why should we?)..   But I myself am more of a webdeveloper rather than programmer... So i really appreciate your input!
  3. Eindelijk!! "@TotalOVNL: 220 euro boete voor hard bellen of muziek afspelen in het openbaar vervoer http://t.co/VD7BexZhL5"
  4. Every morning b4 I go 2 work, I spend some time on my album. Damn hard to do it on your own, but the sense of freedom & pride is wonderful!
  5. Hi guys, I need some advice from anyone familiar with voice-chat applications / java.   A couple of months ago we hired developers to build us a voice-chat.   Among the functional requirements were   1. it had to be browser-based, integrated on a website, without making the user download an external application (except java) 2. it had to handle more than 3 users at a time, even 5 or 10+ 3. It had to be a square box, integrated within a website, where each user was assigned a simple avatar (a square image) 4. If avatars moved towards each other, the audio level would increase, as they moved away the audio would decrease (proximity effect)     Unfortunately, the developers came across 2 major problems.    1. There was this annoying echo during the chat. Sometimes nasty high-pitched feedback whenever the offending user came close. This ruined the entire experience.   2. It didn't work for everybody, some people had clean audio, others sounded like an old distorted walkie-talkie.   The developers built in a volume-test which the users could use before entering the chat, this to ensure the right levels. They even tried some sort of echo-cancellation or voice activation, which would stop the audio streams whenever the user wasn't talking..   But none of these solutions worked effectively.. In any case, months later the developers simply gave up. They said they tried everything, but 'since it's browser-based, the necessary calculations to perform echo cancellation cannot be achieved'. As for why it didn't work with certain users, we never had an explanation. We are to receive a RAR archive with the scripts, and that's it, end of story...      Again, what we wanted was a voice-chat, between 3-5 people, with skype-quality audio, without the need to wear headsets. My questions are:   1. Was JAVA a bad idea from the start?    2. What alternatives/approaches do you suggest for a webbased voice chat?   3. Should we let go of the 'no external download' requirement? (if a plugin solves the issue, heck why not)     Thanks a million for your tips!    VPME          
  6. Pff 8 anja den mi cas ta biba redelijk lekker... Awo ma hanja bisinja nobo cu ta *papia mi idioma* anto ful e gang... http://t.co/NFER73bIyh