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About kantu

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  1. Due to the nature of WebSockets, if I am to use sockets within the browser, I am forced to use TCP.  However, the game I'm writing is not a first-person shooter; it's a space flight/combat game with emphasis on kinetics (so no instant turn-click-shoot like a FPS).  How much of a hit will responsiveness take if I use TCP compared to UDP?  Can this still be done well?  Thanks.
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