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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Methropoly

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    Brazil (São Paulo - SP)
  1. Hi,   I've been a serious composer for games (indie, advergames...) for a while, and I'm currently looking for a team. If you are passionate about what you do, and have an interesting project, I would love to help you and join the project.   Here you might find a lot of types of music, from chiptune to rock and orchestra:   www.soundcloud.com/gustavo-barcamor   Thanks!
  2. Hi!   I'm a professional composer since 2006, but since some of my music end up being rejected or just not used, I thought about posting them as royalty free music for anyone to use.   There are 6 songs for now, but I'm posting more songs later. Here's the link for the playlist:   https://www.youtube.com/playlist?list=PLUOA-eLZ9NTgkFXczy8ywuoRE3V_pFk-W Let me know if you like it.   Bye!
  3. Hi! (sorry in advance  for my english)   My name is Gustavo Barcamor, and I've been a professional composer since 2006. I specialized in games in 2010. Did some international jobs too, but since i work in Brazil, I would like to talk to you about how is videogames music doing around the world, for those of us who are not big in the industry. I have a lot of experience, since I've been working here as a composer for games by Intel, LG, P&G... but it's not common here. Did some music for amazing indie games too, and I feel indie is the way to go for most of us.   Anyway, my portfolio is here: LATEST JOB: https://www.youtube.com/watch?v=wHXYiRfrXFQ ONE I SPECIALLY LIKE: https://www.youtube.com/watch?v=Ks6FsinqjBU   General stuff (not only for games): www.soundcloud.com/gustavo-barcamor I hope you enjoy! And now I'm going to listen to your songs too. Bye!
  4. Hi, guys! New stuff on my page:   https://soundcloud.com/gustavo-barcamor/avenum-avatar-main-theme-epic   Hope you enjoy!
  5. For me the piano is right. The bass is getting a little in the way, so the piano sounds buried. It's a beautiful tune. Congrats.
  6. Awsome! I don't see it as a "battle moment". Of course it has action, but to me it sounds like a stage theme for an action game. If that's what you meant, no comments. Amazing. Where did you get those sounds? I have some nes sound simulators, but never could find 16bit like simulators.
  7. Hi! I agree with xiaoan about the compression. I felt this happened on all those parts in "My Favourites" that have drums. I have a good thing to say: I like the fact you create short ideas and explore that. It's a good thing, even if someone says "it's repetitive sometimes" (and sometimes i felt it is), but I garantee you it's a good thing. Anyone who learns to explore short musical ideas, becomes great composer. But it takes time, praticing a lot, listening a lot, and learning a lot. Besides the compression thing, the only comment (and I wouldn't even call it "negative") is that I couldn't figure out some of the variations in the songs. I think you focus on variation of notes (or phrases) when it's more efective to focus on "mood" variations (or climatic variations). I might be saying a lot of crap. Its difficult to me to express in english. But I think you have talent. Don't waste it ignoring all the stuff it's there for us to absorve. Go study, go listen, go learn. (-:
  8. Hey, thanks! It seems I found another square wave lover.   I use that a lot. The Sonic thing is another coincidence: actually, when I delivered the first songs for my first professional game soundtrack, the art director made a comment related to some new version of Sonic that was released that year. It is, of course, one of my influences. 
  9. That sounds interesting, but I would have the same doubts as you. My experiences in midi sequencing are exactly the same as yours. /-: There was a couple of times when I had to draw curves on tempo track to sync music and video. That's all...
  10. Jack, I never expect much when I listen to someone's work, but you are an amazing composer. I'm truly impressed. "Silly" is my favourite. It's beatiful. what do you use for the "old fashion" sounds?
  11. Hi, everyone!   I'm a professional composer from Brazil. Here I've been working on some advergames for companies like Coca-Cola, LG, P&G... Game industry in Brazil is too small yet, but I thought it would be cool to share some stuff with you guys. (this gamedev forum is so huge, compared to brazilian one)   I always loved 8bit music (I grew up with that), but I try to work with a lot of different music styles, from chiptune to big orchestra... sometimes mixing it up.   Anyway, here goes some of my music for games:   www.soundcloud.com/gustavo-barcamor   You might notice that most of them are already looped once... But not all were made for actual works; some I did just for experimentation, or fun.   Thank you very much!  Sorry my english.