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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

HellsSavior

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  1. [font=arial][color=rgb(68,68,68)]So my development journey actually began March 1st 2013, but I did not really have an outlet until now.[/color] [color=rgb(68,68,68)]I was at a friends house, and I actually gave up video games for lent, so they were all playing COD and other various games so I decided to draw a picture. This was not really a particularly good picture, but it was more complex than the things I usually draw, it had something, it had an idea...[/color] [color=rgb(68,68,68)]So much of an idea that I got inspired, I drew more and more, because honestly it was the only way to let some of the ideas out, and document them. Soon a story developed, then a back story, then a combat system, the look, feel everything was in my head, and I wanted it out... I wanted it to be a game.[/color] Honestly as arrogant and ridiculous as this sounds, I am afraid I will tell someone my ideas and that they will steal them. It may be naivety, but its the kind of game I always wanted to play. I lose interest in games quickly, I love playing them don't get me wrong, but there is just something about the games these days that don't drive me to complete them, and once again as naive as this sounds, I think I know what it is.... So here we go! [color=rgb(68,68,68)]I have made a couple choices so far.[/color] [color=rgb(68,68,68)]1) I am doing this in C++[/color] 2) I am using Blender, at least for now, to create my graphics [color=rgb(68,68,68)]I have ordered two books that will be arriving next week, and reached out to a tutor for Blender to really get a handle on the interface.[/color] [color=rgb(68,68,68)][color=#000000]The books are:[/color][/color] [color=rgb(68,68,68)][color=#000000]Beginning C++ Through Game Programming: Third addition[/color][/color] [color=rgb(68,68,68)][color=#000000]Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering[/color][/color] I wanted to write this to really document my journey, and possibly gain help in the coming months of development, God knows I will need it (I mean come on look how disorganized this blog is, how can I possibly put a game together?). Thanks for reading more to come! -Chris[/font]
  2. [font=arial]Hello anyone who happens to read this! So I have never wrote a blog, but than again I have never developed a game either. I am at the total beginning of my development journey and I just wanted a way to track my thoughts and actions, as well as put my experiences out there for public critique, and advice. I have always wanted to "make video games" since I was a kid, but it did not seem plausible. After years of trying to get my self into a good career, and have some "life" experience under my belt I decided to just do it. I feel like it's too late to start something big like this when I am 23 years old, but it is something I am passionate about and I cannot wait to start. Well thank you for reading, and I look forward to your opinions, and honestly just anything you have to say. -Chris[/font]
  3. I thought it was cute. How long did it take you to complete? Also I am very VERY new, so forgive this question, but was this done in flash?