• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

103 Neutral

About TheGh0st

  • Rank
  1. Thank you for this detailed description. I am surely going to read it.
  2. Looking forward to reading that article! You will really be helping us a lot, because even tough we will know a lot about C++ and SFML, we get kinda lost on that question, which is 'Where to start?'.   Anyway, I hope your article is going to solve our questions and we were actually planning to make a 2D game, so this is a bullseye!   EDIT : Please post a link to your article in this topic, so I can see it right away. Thanks!   Thanks again!
  3. First of all, let me say that I found this site very helpful and that I read the article on beginning game programming.   OK, so let me begin. Me and my friends have decided to learn C++ in detail (we know other programming langauges, but since we want to create a game in C++, we wanted to learn C++ in detail). We told ourselves to first watch thenewboston's C++ tutorials on Youtube, then read Beginning C++ Through Game Programming and after that study SFML in detail (since our game is going to be created in SFML). We also found some SFML tutorials on Youtube.   Altough I read almost every article on Beginning Game Programming, the thing that bugs me is that no one tells you how to actually start creating a game.   To clarify myself, when we do all of the stuff above and learn C++ and SFML, so we can write games, we don't know what to do first. Will it be creating a menu, or putting a background image, or importing characters (2D), I don't know.   So, that's my question. Can someone write something like :   'OK, this is how it should go :   1. Create a window for the game 2. Create a background image 3. Create a menu ...'   So when we start coding, we don't waste a lot of time figuring out what to do first (menu, background, window, importing characters, collision detection etc.), but we know what to do and use that time to code.   Thanks in advance!