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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Riccardo Martini

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About Riccardo Martini

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  1.   1. Please do not conduct recruiting efforts in the discussion forums.  When seeking team members, please use the Classifieds section. 2. This appears to be the main reason for this thread, and this is the only reason I'm not deleting what otherwise appears to be a recruiting thread.     Sorry Tom, I am mainly look for someone that "judge" my work, so the cause I talk about a team is for a possible consequence for those who read all the pages with interess. It's a pretty long PDF as you can see, no one as seen it before just because I always tought it would have been refused by everyone. So I fix my topic here: "please what do you think about it? Is it original and interesting?"   Thanks to have not it cancelled. Riccardo.
  2. Hello everyone, I have joined here as I was looking around the world wide web to find a cool community of players, and you really look to be cool ;)   My name is Riccardo, italian, 22 soon, always with the passion of fantasy games. I started brainstorming about games since I was a kid so I really think that fantasy is my strong point.   Since excactly 1 year I have written an arena-rpg game, with classes, environments, theme concepts, and so on...   This game should be pretty unique actually on the market, and can only be compared to Bloodline Champions for the graphic it should has.   I have ulpoaded here 3 super-secret   PDF documents well-written that explain the game dynamics, mechanics so I won't explain here the project: [attachment=14410:Mini Heroes - System.pdf] [attachment=14411:Mini Heroes - Melee Classes.pdf] [attachment=14412:Mini Heroes - Spell Classes.pdf]   PS: I am actually study in the tourism market, that has nothing to do with my passion unlucky, so I'm not a programmer or a coder, I anyway know something about computers like many others gamers but I really need a team for this project.   PSS: I have learnt well about marketing, and I can say that an unique game like this could attract a quite a great segment of players in the world-market.   PSSS: I have seen here that there are programmers that are not good in having cool concept ideas/inspiration. I am surprised about this, so I gladly invite whoever to contact me about having any information / detail / ..things about this game project.   If you have read the main PDF(s), what do you think about this idea? Would it be cool enough to construct a team around it?