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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Pyrotemplar

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  1. thanks everyone, im looking into slick2d and playing around with it, i really like it and im going to stick with java for now. since im still really new to it and would like to learn more.
  2. thank you all   CryoGenesis - thanks, i will look into replacing the sprite loading code, and separating the code a bit more. i will also looking into getting a book on game programming math and physics. tufflax - yes i do realize that they do pretty much the same stuff - will change it.   thank you both.
  3. thank you, i will look into SFML.   and    Seraph i will look at the tutorial    thank you.
  4. Hello everyone,   it would be nice if some of you guys can review my code for my pong game. this is the first game i have ever written, i used this tutorial but i adapted it to pong instead,  so there will be a lot of code that is similar if not the same to the tutorial but i fully understand the code. i also found a FPS class online and used that with a some minor changes.   thank you   p.s. if the images dont display, add them to the Pong\bin\com\pyro\sprite\   [attachment=14419:Pyro_pong.zip]    
  5. Hello everyone,   my name is Pyrotemplar, i am new to this forums, ever since i was in high school i wanted to be a game developer, after community college i attend a university where i earned a BS in Computer Science, where i took most of my classes in c++ with 1 java elective. after grudation i started working for a software development company where i undertook a 8 weeks training course in java-core-servlets-jsp-spring-hibernate. i been at this company for 4 month now as a Software engineer/java developer and i have also become Java Programmer certified.    i do not have any game developer experience, about  2 days ago i decided to start by making a pong game in java, i followed a tutorial for Space invader but manipulated the code for pong, the game it self is only basics, ball movement, collision detection and keyboard input. nothing fancy but after all it is my first game.   i have about 2-3 years of C++ school experience and about 4 month of java(working mainly on websites back-end servlets and spring)   where should i go from here?   p.s. i read here that i should submit my code for a code review, where would i do that?   thank you.