• Advertisement

ymiaw

Member
  • Content count

    2
  • Joined

  • Last visited

Community Reputation

104 Neutral

About ymiaw

  • Rank
    Newbie
  1. Whoopes sorry, forgot to say that I was using Blender 2.6. I have tried to separate the animations, and it does resolve the problem, but it's not the solution I'm looking for--I want to know whether or not it can be fixed with all animations in the same file, as I doubt I'm the only person to have ever done it this way and yet have not found any similar problems reported.
  2. I'm using SkinnedModel and attempting to play animations for my models. I have all animations in one fbx file, as that's apparently supported by XNA 4.0 Refresh, but now I'm not too sure about it; all my animation clips show up as having the same duration and number of keyframes.   What I'm doing is same as in the skinned model sample:     // In LoadContent() SkinningData skinningData = currentModel.Tag as SkinningData; animationPlayer = new AnimationPlayer(skinningData); AnimationClip clip = skinningData.AnimationClips["Walk"]; animationPlayer.StartClip(clip); // In Update() animationPlayer.Update(gameTime.ElapsedGameTime, true, Matrix.Identity);       Am I missing something? Is having all animations in one file the reason for my clips all having the same duration/number of keyframes?
  • Advertisement