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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1.   I agree with you. But I played around with it a bit and I think it sounds good now https://soundcloud.com/weaksauce-3/extremely-juicy-audio     how do I make it more gripping and dynamic? maybe change things up like tempo and more variation in the song? I'll have to look into look into the theory more, thanks for the advice.
  2. I think I have to nail this song! I'll try one last time.   I think what I'll do is just get a punchier drum sound. also, maybe play around a bit with the EQ on the drums instead of a full on low pass filter.   I was also thinking of adding a more high end sound.   thanks for the reply.
  3.   Done: https://soundcloud.com/weaksauce-3/juicier-audio
  4. Okay, is this better? https://soundcloud.com/weaksauce-3/juicy-audio   it's a new track I made, not sure how much you guys are into rave though.   I used sidechaining to remove the squashiness after a drum note is played. (dunno how I managed to do it though, just twisted some knobs and mashed some buttons until it sounded good).     Sounds interesting, what exactly is a triplet and a shuffle?
  5. Thanks for the input Ollie.   I think I've figured out a solution to my compression problem: sidechaining. I didn't understand it at first but I've watched some tutorials and know what it's about now.   Working on a new track.
  6. thanks for the reply man.   I get what you mean, my brother says that also, that I change mood and style too often in the middle of a song. It's probably just a lack of experience as I tend to get bored with the feel of the track and want to try something new.   I'll definitely look into fixing this compression issue. that was something I noticed aswell but just took out some of the low end and hoped for the best .   and thanks! I'll read a few things and maybe pay attention to my lecturers more. .
  7. I think I get what you mean.   I read some things online, is it where some instruments are drowned out while others play? giving a strange zoning in and out?   I think that's particularly bad in this track: https://soundcloud.com/weaksauce-3/num15b.   Is there steps I can take to reduce this? like, playing around with the attack and release on the console?   thanks for the input.
  8.     thanks for the reply.   what does it mean when a song is overly compressed? can you elaborate on this swelling feeling?   I'm sure someone has explained compression and the 'loudness war' to me yet I don't know much about it. must have zoned out for that talk .
  9. Hello!   I'm a student currently studying at Windmill Lane Recording Studios in Ireland. I don't actually know how to read music or much of the theory, but I have a good ear (I think) and have been producing a good few tunes the last year or so.   I know the basics of how a DAW works, but am looking to improve.   so anyway, here's my list of favourite tracks that I've done: https://soundcloud.com/weaksauce-3/sets/my-favourites   any constructive criticism? (you can be as harsh as you like!)   (ps. if you follow me I'll have a listen to your sounds, and might even follow back  ).
  10. Just a few of my faves that I did:   https://soundcloud.com/weaksauce-3/sets/my-favourites   A lot of awesome music in this thread btw.