MrMaker

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About MrMaker

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  1. Is there a better way of doing this more efficiently and better way? It runs and calculates the area but I think there is a better way.   Code Below:   [source lang="csharp"] namespace LearningCsharp {     class Program     {         static void Main(string[] args)         {                         Console.WriteLine("Enter length");               string length = Console.ReadLine();               int.Parse(length);               int newLength = Convert.ToInt32(length);               Console.WriteLine("Enter width");               string width = Console.ReadLine();               int.Parse(width);               int newWidth = Convert.ToInt32(width);               Console.WriteLine(newLength * newWidth + "cm");               Console.ReadLine();         }     } } [/source]
  2. Starting C#

    The c# yellow book by rob miles is a good one and is free from the author's website.
  3. Looking for an Engine that suits me

    You can use libgdx and is Java. Though you can make desktop games some people use it just for android development. There is slick2d for java but the creator now uses libgdx. Lots of people said it's a fantastic framework. There is unity free which is good but you will probably need some 2d plugins. Then there is c# and xna which c# is somewhat similar to java in which you can learn c# pretty quickly. There is lua with love2d , Giderios. Lua is easy and is fun to use.
  4. Beginner looking into game making

    You can go with c# and unity. C# is a wonderful language. You can make 2d and 3d games on unity. It will take some time to learn c# and unity but it will be worth it. Also with unity you have a option of 3 language s you can use like unityscript (JavaScript), boo, and c#. Unity has two editions. The free and pro editions. Unity pro cost $1500 one time fee or you can pay monthly currently. If you know c# you can transfer the skills to java and learn it pretty fast. If you want to get a job in the game industry. Than c++ is the way to go with graphic programming. There are 2 more options. One is too animation and the other is to 3d model. Which can get you a job in the game industry. So choose your path.
  5. Microsoft and the Xbox One. Thoughts?

    Better have a xna type replacement to develop on for xbox one. Or ps4 have a public sdk for us to work on. I will buy whatever console that offers this.
  6. Mine would be Derp A example would be Herp() // start Derp.line = "Hello World"; Derp // end
  7. Possible ps4 SDK?

    I certainly think it is possible, I think Sony will probably charge to host your game on Gaikai's cloud services. I think it is best to use the hardware. The public SDK has to use a safe language like C#. If you were allowed to c++ like the big studios do then people can do harmful stuff to the ps4's security. Big studios get a ps4 dev kit to dig deep and use it's hardware to the max with c++. While we get a SDK that is nothing like the big studio's use and c#. Which is good enough. If Microsoft was able to do indie game development on the 360. I am sure that ps4 can do indie game development. It would make me very pleased to see Sony pull this off. Also unity and Paradox3d(both c# engines, but paradox3d is in the works) can deploy to next gen consoles.
  8. Possible ps4 SDK?

    Wouldn't be cool to have a playstation sdk for ps4. Same thing in what Sony is doing with the Playstation mobile SDK. Also it could be the answer to XNA replacement as long they add pc deployment and C#. It would a good move to swoop up the XNA devs. I hope they are working on a SDK for ps4. Also has anyone noticed a c# engine called Paradox3d. It is being in the works and is said ti have next gen deployment :D
  9. Amazing game. When will this game be released? Do you have a mobile port aswell for android or ios?
  10. Cocos2d-x vs LibGdx pros/cons

    You can still use cocos2d-x but it is hard to set up well to me. Also libgdx is in active development. The guy who made libgdx, Mario Zechner made a book called Beginning Android Games 2nd edition. So I suggest you read that then start with libgdx by learning the official documentation on the libgdx website. Also if you have saw ludem dare entry #26 Mono. That game was made in libgdx in 48 hours, I suggest you see it. Also some tools like Spriter (animation tool) and Tiled map editor can help also with game development. You can deploy libgdx to the web also. Good luck
  11. Game Develop Where to start?

    If you want to be a game dev(currently learning). I recommend this article. http://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx This article is really helpful on what paths you can decide and provide resources that are free or book suggestions.
  12. How would I get started with java and Libgdx?

    How does libgdx with java compare to c# with XNA?
  13. How would I get started with java and Libgdx?

    Thanks for such a great book suggestion :D
  14. How would I get started with java and Libgdx?

    Would it help like a significant amount to learn JOGL. Anyways thanks you have been a great help. Do you suggest some books I can use after effective Java to strengthen the skills in libgdx?
  15. How would I get started with java and Libgdx?

    Ok. I bought SAMs teach yourself java in 21 days 6th edition. After I am done reading I want to get java a beginners guide or head first java. After that Effective java. Then for libgdx it uses OpenGL with java? So do I have to learn OpenGL or do you think they cover it in the books? Can you use libgdx without OpenGL? I plan on to use libgdx for ports of android, pc, and Linux then ios and osx. Is libgdx write once deploy all? Anyway thanks for the suggestions