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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About MrMaker

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  1. Is there a better way of doing this more efficiently and better way? It runs and calculates the area but I think there is a better way.   Code Below:   [source lang="csharp"] namespace LearningCsharp {     class Program     {         static void Main(string[] args)         {                         Console.WriteLine("Enter length");               string length = Console.ReadLine();               int.Parse(length);               int newLength = Convert.ToInt32(length);               Console.WriteLine("Enter width");               string width = Console.ReadLine();               int.Parse(width);               int newWidth = Convert.ToInt32(width);               Console.WriteLine(newLength * newWidth + "cm");               Console.ReadLine();         }     } } [/source]
  2. The c# yellow book by rob miles is a good one and is free from the author's website.
  3. You can use libgdx and is Java. Though you can make desktop games some people use it just for android development. There is slick2d for java but the creator now uses libgdx. Lots of people said it's a fantastic framework. There is unity free which is good but you will probably need some 2d plugins. Then there is c# and xna which c# is somewhat similar to java in which you can learn c# pretty quickly. There is lua with love2d , Giderios. Lua is easy and is fun to use.
  4. You can go with c# and unity. C# is a wonderful language. You can make 2d and 3d games on unity. It will take some time to learn c# and unity but it will be worth it. Also with unity you have a option of 3 language s you can use like unityscript (JavaScript), boo, and c#. Unity has two editions. The free and pro editions. Unity pro cost $1500 one time fee or you can pay monthly currently. If you know c# you can transfer the skills to java and learn it pretty fast. If you want to get a job in the game industry. Than c++ is the way to go with graphic programming. There are 2 more options. One is too animation and the other is to 3d model. Which can get you a job in the game industry. So choose your path.
  5. Better have a xna type replacement to develop on for xbox one. Or ps4 have a public sdk for us to work on. I will buy whatever console that offers this.
  6. Mine would be Derp A example would be Herp() // start Derp.line = "Hello World"; Derp // end
  7. I certainly think it is possible, I think Sony will probably charge to host your game on Gaikai's cloud services. I think it is best to use the hardware. The public SDK has to use a safe language like C#. If you were allowed to c++ like the big studios do then people can do harmful stuff to the ps4's security. Big studios get a ps4 dev kit to dig deep and use it's hardware to the max with c++. While we get a SDK that is nothing like the big studio's use and c#. Which is good enough. If Microsoft was able to do indie game development on the 360. I am sure that ps4 can do indie game development. It would make me very pleased to see Sony pull this off. Also unity and Paradox3d(both c# engines, but paradox3d is in the works) can deploy to next gen consoles.
  8. Wouldn't be cool to have a playstation sdk for ps4. Same thing in what Sony is doing with the Playstation mobile SDK. Also it could be the answer to XNA replacement as long they add pc deployment and C#. It would a good move to swoop up the XNA devs. I hope they are working on a SDK for ps4. Also has anyone noticed a c# engine called Paradox3d. It is being in the works and is said ti have next gen deployment :D
  9. Amazing game. When will this game be released? Do you have a mobile port aswell for android or ios?
  10. You can still use cocos2d-x but it is hard to set up well to me. Also libgdx is in active development. The guy who made libgdx, Mario Zechner made a book called Beginning Android Games 2nd edition. So I suggest you read that then start with libgdx by learning the official documentation on the libgdx website. Also if you have saw ludem dare entry #26 Mono. That game was made in libgdx in 48 hours, I suggest you see it. Also some tools like Spriter (animation tool) and Tiled map editor can help also with game development. You can deploy libgdx to the web also. Good luck
  11. If you want to be a game dev(currently learning). I recommend this article. http://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx This article is really helpful on what paths you can decide and provide resources that are free or book suggestions.
  12. How does libgdx with java compare to c# with XNA?
  13. Thanks for such a great book suggestion :D
  14. Would it help like a significant amount to learn JOGL. Anyways thanks you have been a great help. Do you suggest some books I can use after effective Java to strengthen the skills in libgdx?
  15. Ok. I bought SAMs teach yourself java in 21 days 6th edition. After I am done reading I want to get java a beginners guide or head first java. After that Effective java. Then for libgdx it uses OpenGL with java? So do I have to learn OpenGL or do you think they cover it in the books? Can you use libgdx without OpenGL? I plan on to use libgdx for ports of android, pc, and Linux then ios and osx. Is libgdx write once deploy all? Anyway thanks for the suggestions