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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Suman Adhikari

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About Suman Adhikari

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  1. Well, my name is Alex and I am a beginner in Java.   I want to create games in Java and would like to know   what things I would have to know like Photoshop, etc.   So please help and tell me what should I know at least and   at most to create a game in Java.   And yes, I did check the forum for this a time or two!   So please give me the learning path to become a Game Developer!   Thanks in advance!
  2. Don't you think it's a bit stupid that you ask people to sink quite a bit of time into your problem and you don't even have the time or interest to type "someone" and "please"? No. You told Eclipse to launch the application despite the fact that your program is not a valid, compilable Java program. Fix whatever error is around line 65 in DotComBust.java.   Well...First of all...I am not a JAVA professional...am still a learner!!   Now would you please look into it!!   if(you.are.happy){ System.out.println("Please look into it!!"); }else{ System.out.println("Knowledge is Peace!!"); }
  3.     Exception in thread "main" java.lang.Error: Unresolved compilation problem:    at DotComBust.main(DotComBust.java:65)   Some1 plz help with this stupid error!!   I am using Eclipse... Is it because of Eclipse??
  4. Well, it;s the full game...and I'm learning from 5 books at the same time so  having a little hangover!!   Plus exams on head!!   Will finish it in about a week if I use the forum well!!   And I MEAN 1 WEEK TIME CONTINUOUSLY!!   not with break!!   P.S. chk my page!!    http://fb.com/IntelligenceIsMyCommonSense
  5. Will remember that next time!!
  6. Well, this a Game from the HEAD FIRST JAVA book...and there I found an error when I compiled it!! Please help me compile the program without error!!   It's a game called Sink the Dot Com !!   ____________________________________________________________________________________   import java.io.*; import java.util.*; public class GameHelper {   private static final String alphabet ="abcdefg"; private int gridLength = 7; private int gridSize = 49; private int [] grid = new int[gridSize]; private int comCount = 0; public String getUserInput(String prompt) { String inputLine=null; System.out.println(prompt + "  "); try{ BufferedReader is=new BufferedReader(new InputStreamReader(System.in)); inputLine=is.readLine(); if(inputLine.length()==0) return null; }catch (IOException e){ System.out.println(" IOException "+ e); } return inputLine.toLowerCase(); }   public ArrayList<String> placeDotCom(int comSize){ ArrayList<String> alphaCells = new ArrayList<String>(); String [] alphacoords = new String [comSize]; String temp = null;  int [] coords = new int[comSize]; int attempts = 0; boolean success = false; int location = 0; comCount++; int incr = 1;          if ((comCount % 2) == 1) { incr = gridLength;  } while ( !success & attempts++ < 200 ) {  location = (int) (Math.random() * gridSize); int x = 0;  success = true; while (success && x < comSize) { if (grid[location] == 0) { coords[x++] = location; location += incr; if (location >= gridSize){ success = false; } if (x>0 && (location % gridLength == 0)) { success = false; } } else { success = false; } } } int x = 0; int row = 0; int column = 0; while (x < comSize) { grid[coords[x]] = 1; row = (int) (coords[x] / gridLength); column = coords[x] % gridLength; temp = String.valueOf(alphabet.charAt(column)); alphaCells.add(temp.concat(Integer.toString(row))); x++;       } return alphaCells; } }     ____________________________________________________________________________________     public class DotComBust { private GameHelper helper = new GameHelper(); private ArrayList<DotCom> dotComsList = new ArrayList<DotCom>(); private int numOfGuesses = 0;   private void setUpGame() { DotCom one = new DotCom(); one.setName("Pets.com"); DotCom two = new DotCom(); two.setName("eToys.com"); DotCom three = new DotCom(); three.setName("Go2.com"); dotComsList.add(one);   dotComsList.add(two); dotComsList.add(three);   System.out.println("Your goal is to sink three dot coms."); System.out.println("Pets.com, eToys.com, Go2.com"); System.out.println("Try to sink them all in the fewest number of guesses");   for (DotCom dotComToSet : dotComsList) { ArrayList<String> newLocation = helper.placeDotCom(3); dotComToSet.setLocationCells(newLocation); } }   private void startPlaying() { while(!dotComsList.isEmpty()) { String userGuess = helper.getUserInput("Enter a guess"); checkUserGuess(userGuess); } finishGame(); }     private void checkUserGuess(String userGuess) { numOfGuesses++; String result  = "miss"; for (DotCom dotComToTest:dotComsList) { result = dotComToTest.checkYourself(userGuess); if (result.equals("hit")) { break; } if (result.equals("kill")) { dotComsList.remove(dotComToTest); break; } } System.out.println(result); }     private void finishGame() { System.out.println("All Dot Coms are dead! Your stock is now worthless."); if (numOfGuesses <= 18) { System.out.println("It only took you “ + numOfGuesses + “ guesses."); System.out.println(" You got out before your options sank."); } else { System.out.println("Took you long enough. “+ numOfGuesses + “ guesses."); System.out.println("Fish are dancing with your options"); } }   public static void main(String[] args) { DotComBust game = new DotComBust(); game.setUpGame(); game.startPlaying(); }   }     ____________________________________________________________________________________   import java.util.*; public class DotCom { private ArrayList<String> locationCells; private String name;   public void setLocationCells(ArrayList<String> loc) { locationCells = loc; }   public void setName(String n) { name = n; }   public String checkYourself(String userInput) { String result = "miss"; int index = locationCells.indexOf(userInput);  if (index >= 0) { locationCells.remove(index); if (locationCells.isEmpty()) { result = "kill"; System.out.println("Ouch! You sunk " + name + "   : ( "); } else { result = "hit"; } } } }   ____________________________________________________________________________________     What seems to be the error in the above code!!  When I compile it...The following error occurs!!     Exception in thread "main" java.lang.Error: Unresolved compilation problem:    at DotComBust.main(DotComBust.java:65)           Please...Someone help me on this JAVA stuff!!            
  7. Well... I know Java and now I'll like to learn Android Apps And Game Development.. Please tell the learning path to me!!