• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

CMuYu

Members
  • Content count

    11
  • Joined

  • Last visited

Community Reputation

108 Neutral

About CMuYu

  • Rank
    Member
  1. Do you have another ways? Thank you?
  2. Thank you. I will try it.
  3. Can anyone tell me a way? :(
  4. Thanks. In china google is not so powerful. :)
  5. Hi, everyone. I wanted to process a image by OpenCV. It's generated by OpenGL. Firstly, I saved this image in my hard disk and read it with OpenCv, but I found it inefficient. So I want to find an interface from OpenGL to OpenCV so that I don't need to save the image to my hard disk.   The function "load3dDataToGL" is not what I want. I just want to load image from OpenGL. :( Thanks everyone!
  6. I have solve the problem. I use the same way as yours. I just use the SW_HIDE parameter to create the window. :)
  7. I have used Windows' API "ShowWindow" and setted the parameter "HIDE", but it didn't work . The window is stilled displayed and the image is smaller than before. I don't know why.
  8. I had used FBO, but once I excute "glutCreateWindow" , the window must be appeared and with no image in the window. If I comment the sentence, the program can't run. So, how can I fix it? Thank you!
  9. Hello, I'm a Chinese. I'm sorry that my English is not good. I want to make OpenGL to be a image generater work in backstage, I don't want to display the window generated by it.  How to hide the window or not generated the window? I just want to get the image. Thank you, every one!