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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

robbiepxlbld

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  1. This probably explains it better than I could: http://en.wikipedia.org/wiki/Metropolis_(film) (For some reason the entire link isnt highlighted, make sure you include _(film) too). An excellent movie worth watching too.
  2. How about some form of spin on Fritz Lang's Metropolis. Obviously not identical, as I believe Metropolis is still in copyright, but something along the lines of dystopian city underground workers?
  3. This is an engaging, informative and refreshingly honest article. Best of luck with all of your releases.
  4. Let me tell you something, and this comes from personal experience, you might get your dream job, just for the studio to close a week later, you may be the best at what you do, but get stitched up because you are not part of the insecure boys club. But as long as you never give up, never lose your passion and never compromise your integrity, then you will never be a failure, so dont ever think like you are already one.
  5. If I was an employer looking to hire a programmer, then I would see art skills as a bonus. Firstly, it would reassure me of your ability for cross-discipline communication, and secondly, could your art skills be used, even if in doodle form, to communicate your coding techniques in laymans terms across departments?
  6. How about goading other prisoners into starting a riot? Or make a break for it en-route to being executed? Any type of grinding within a cell is going to be rapidly tedious. What if you plan your escape over a period of time, while going about prison routine such as meals, courtyard time etc. (Although I doubt medieval prisoners would have such luxuries).
  7. It's an interesting subject for a game, that of breeding and nurturing. You should take that core idea and really brainstorm it. Maybe explore beyond humans as characters? That opens up a lot of creative options.
  8. I don't find it irritating at all that every gamer thinks they have an idea for the ultimate game. I find that a sort of elitist attitude that stifles the confidence of creativity. For every arrogant egotistic gamer who comes along with their idea, likewise, somewhere there is a master designer/developer-in-the-making that isn't confident enough to join a community, for fear of getting shot down.   Everyone has an opinion on how they would do something better, why should gaming be an exception? If someone has the inspiration for a game concept from their experience of playing, why not embrace it, even if only for a short while until they decide it isn't for them? Otherwise we face driving away those with the passion and motivation to see a concept through to fruition.   A well intentioned article, but I would have liked to see an overview of some entry level resources people can dip their toes into, such as the usual Unreal engine, Stencyl, etc.
  9. Nice article, plenty of food for thought. Thanks.
  10. Thanks :)
  11. Hi guys,   I'm Robbie, and I'm new around here.   I have worked in the game industry for 10 years, in QA and Design. A few years ago I got made redundant from two AAA studios within a matter of months. I can't go into the specifics of who I worked for and so on, as per my redundancy agreements.   This led me to question the whole game industry, and as a result I lost my passion for dev.   In recent months, I had an epiphany that I do still love game dev, I'm just not keen to do it for the big studios. So I am going back to basics. I have a few killer concepts that I have wanted to develop for years, so I am relearning all the tools I have become rusty on (such as the unreal engine), and am slowly learning new tools and techniques, and I am doing this all to make a game for myself, not to get a job (although obviously I'd be stupid to say never).   I am very passionate about the decline and stagnation of the game industry (helped by my redundancies) and have been inspired to start a blog (Link in sig below - apologies if this is classed as spamming with my first post, not my intention and I will remove it if required). Its only small with a few posts, but big picture, I hope it will grow into a good resource for everyone with an interest in the games and game dev.   I think I have waffled on long enough. I hope to grow into a good contributor to the forum and get to know you all.