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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About JustAnotherTroll

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  1. Atm. i have graphics,window and system included and SFML_STATIC is in the Preprocessor Defenitions. Maybe I made a mistake while building the library's....       What is a nightly build? And what's it diffrent from the one at the original site?   Btw are there any other tutorial sites? Because i'm really a total newbie at WIN Api, FSML, game programming and stuff so i need some easy steps to follow (Well i know the basics of message loops and so on) :)
  2. Thanks for the fast answers :)   I didn't know that you have to put the .dll files in the same folder (seems logic) :D So that works for now :)     Why would you recommend SFML 2.0? On the page it says it's still a beta. But i used it anyways :)     So if i build the static libs (CMake -> checking SFML_USE_STATIC_STD_LIBS and unchecking BUILD_SHARED_LIBS -> building -> adding SFML_STATIC at the preprocessor and change the input to sfml-xxxx-s) i still get errors when i want to compile the testprogram :(     I have no clue what that means :D
  3. Hey,   I always wanted to learn game programming and this is not my first try to learn it :)   I decided to use C++ because I completed an apprenticeship where I learned c/c++ but only worked with MCU's. (most of the time i used C to programm everyhing).   But theres one point I always fail and that is to setup the compiler with all the libararies and stuff.   I decided to use SFML for 2D programming to start off :) but after 2 days of work i cant get it to work properly... I tried SFML 1.6 and SFML 2.0 and both won't work.   I tried to set it up for Visual Studio 2012 and for Visual C++ 2010.   At the moment I was able to compile the program but ONLY in Release mode. When I compile it in debug mode i can't execute it because the "sfml-graphics-d-2.dll" is missing. BUT i checked the folder and it is NOT missing... It is in the lib directory of SFML.   I tried to use static libararies but that won't work at all.. i can't even compile because i get several errors like this one:   "Error 1 error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MTd_StaticDebug' doesn't match value 'MDd_DynamicDebug' in Main.obj d:\cpp\Projects\Project2\Project2\sfml-graphics-s-d.lib(Color.obj) Project2"     I hope you can help me with my problem :)