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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About McDaniels

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  1. Hey guys. I have very little experience programming. I took two courses in HTML which isn't even really programming I suppose, but thats all I have to work off of. I've decided I want to pursue programming more, hopefully as a career. I love video games and I think I would really enjoy programming games, so I started learning C++ on my own using a textbook called accelerated C++. I've been making steady progress although it has been somewhat difficult I am going to keep working at it as much as I can.   The reason I'm posting is to ask a couple of questions.   First, how important is a computer science degree if I want to get a job as a programmer in games? What about outside of the gaming industry? I just finished 2 years of college studying Finance and frankly the idea of going back for a fresh 4 year degree doesn't appeal to me. I'm interested in learning on my own and trying to build a small portfolio and possibly getting an entry level job from that, maybe even a QA job just to get into the industry. What are your thoughts? Is it really important to have a CS degree or if I can work on some mods or small projects to show I'm capable can you get a job from that?   Secondly, how would you recommend learning C++ or other languages without attending a 4 year university? Are there any online resources you would recommend? As I said I'm working through a textbook on my own and obviously books can be very useful but I want to try to learn through other mediums as well and I am unsure as to what is out there beyond college courses.   Lastly, what languages are most sought after right now, and what would you recommend that i learn first? C++ seemed like a logical choice since I wanted to get into game programming, but what other languages might I want to learn either to get a job in games or outside of games? Is C++ a good first language or is there something else I would be better served learning?   Thanks a lot, really appreciate any advice you guys can give.