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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About SlamDrag

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  1. I don't have any programmer friends (though I do have a friend who does game development, but he's not really a programmer)   You know what, it's great to just go out. Like Cornstalks said, not programming for a day won't kill you.
  2. I love solving really tough problems on my own. I dislike spending a ton of time on a single problem.   I love writing a long piece of code, then running it and finding out it has no bugs. I hate writing long pieces of code that I can't break up into smaller parts.   I love creating a ton of different parts at the same time. I dislike gluing them all together.
  3. Chromebooks are good enough for browsing the web and playing flash games. But for programming you would need to install Linux. The HDD space on those things is pretty small (because it's solid state). So I am not sure how good it would be for programming. You can find some pretty cheap HP laptops that are decent.
  4. I always just roll my own GUI Library with features that are specific to each game. I should probably just write one that can be used across all my games, but to lazy fo' that.   GUI's for me are the most trivial task in game development, it doesn't take a long time providing you don't need super complex things.   The only real problems I have come across is scrolling.
  5. Language shouldn't matter, implementation does.
  6. I would strongly recommend you stay away from Game Maker. It's very much overpriced. If you want something similar to Game Maker you could take a look at Enigma. Which is much more flexible and completely free.   I would recommend that you learn a language such as Java or as mentioned above C#. It will take you longer to get set up and start making games, but in the long run (in my opinion) it's the better option. It has infinite amounts of potential applications and isn't just limited to games.
  7. I would strongly encourage you to try and write your own engine. Learning Javascript/HTML5 would probably be the best way to go.   JavaScript is really easy to learn, and HTML5 is just a markup language so that's also really easy.   Now that RPG Engine you are using looks overpriced, especially since it isn't a general purpose Engine and can only be used for RPG's for Facebook. So if you ever wanted to branch out you can't.   Developing your own Engine would be free.
  8. (on the note of chrome being malware) Chrome does install Chrome updates without telling you (super annoying, as it bogs down my computer quite a bit, I have to manually exit the process from task manager if it gets really bad). So yes, it does install software without alerting the user.   BUUUUT on the subject of pac man, I do not get malware warnings at all.
  9. There are no set rules as to how you code your game. That's up to you. You can do it any way you want really.
  10. Well, you need to test if 3 of 5 numbers are the same.   What you could do is use a nested for loop to iterate through all the numbers and test which is the same with which then have an integer keep track of how many numbers are the same, then return true if it's greater than three. That's just one possible solution. There are probably others.
  11. Youtube competition was awesome.
  12. My family is generally Apple oriented (much to my dismay), so we don't actually have a Windows 8 machine (my brother does dual boots win7 on his mac though).   Anyways, we went to the Microsoft store to try out the Surface. I ended up trying out windows 8. I have to say I don't really like it a whole lot. It works well on the Surface and Windows Phone, but I dislike it on the desktop.   When using the test computer at the microsoft store I barely used the start page at all. It was more of a burden and useless toy. The desktop was actually useful.   Altogether, until games actually use Dx 11.1 (which is unlikely, they will probably just skip to Dx 12 when it comes out). I'll just stick with Windows 7.
  13. Derp. It ended up I forgot to enable depth testing in the first place. Lawl.   Thank you all for putting up with my incompetence.
  14. I don't know what that is, so I haven't been messing around with that.
  15. Alright I tried making the vertices be drawn clockwise but that hasn't changed anything, the glitch still happens.