• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

152 Neutral

About Steelsmasher

  • Rank
  1. Unfortunately, I don't think this would help me achieve getting my arrow at the right angle. A Euler spiral is definitely the way to go.   Anyway, I've spent quite some time and I've amassed the following formulas:   Xc = (Ls/100)*(100-0.0030462*?s2) Yc = (Ls/100)*(0.58178?s-0.000012659*?s3) ?s = Ls*Dc/200 Dc = 200*?s/Ls Dc = 1800/pi/Rc   I know Xc and Yc and Rc but I need Dc. So I'm hoping I will find Dc  if I rearrange the formulas.
  2. Thanks for your help anyway. It made me manage to find this... http://www.wikiengineer.com/Transportation/SpiralCurves   From what I can tell, I need to look for '?s' (which is the total angle my arrow would have to rotate), and divide it by 'ls'(this is the length of the red line, which I believe I can adjust ). That way I get the rate at which my angle should change. But finding the right formula is proving difficult.   Or maybe I'm just doing it all wrong?
  3. Thanks. A Euler spiral definitely seems to be what I'm looking for, but I imagine I'll be spending quite some time trying to apply it.   If maybe you could be kind enough to figure out a formula I could use? I want the velocity of the arrow to stay constant, but need to figure out the rate at which it rotates so it manages approach the circle in a motion forming that beautiful euler spiral.
  4. Hi everyone. I am hoping someone could help me work out the rate of change of angle of an object.   [url=http://postimg.org/image/p5fyqn3zf/][/url]   Basically, I have the arrow shown above moving at a velocity. But once it enters the 'field' of the circle shown above I want it to rotate towards the circle. The part I find difficult is making sure that once it gains contact with the circle, the angle of the arrow is precisely equal to that of the tangent of the point of contact. (Hopefully that made sense)   I'm not sure whether the rate of change of angle would be constant or accelerating(if so at what rate?). Anyway, I'm hoping it would result in a motion that is shown by the red line.   Any help is appreciated!