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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Xanaki

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  1. It's now available in BitBucket and GitHub.   The git checkout URLs are here directly git@github.com:codesmith-fi/smithngine.git https://github.com/codesmith-fi/smithngine.git BitBucket Git checkout URLs are: git@bitbucket.org:codesmith/smithngine.git https://bitbucket.org/codesmith/smithngine.git   Check it out, I need feedback. And please remember, its now MIT and open source! :) -erno  
  2. Hola! I just released a public version of my XNA based 2d game framework and example projects. It's done with C# and should be totally monogame compatible.   Documentation is still under works, but check out the sample projects for more info. The Framework itself is mostly documented (but needs improvement).   It provides atleast - State management - Sprites, animated and not - Buttons, Menuentries - Parallax Backgrounds - Input management - Physics through Farseer Physics Library  - etc.   Go dig if you want. Check out the SmithShooter example project (VS2010 and 2012 projects available)...   It's here: http://blog.codesmith.fi/2013/04/smithngine-0200-released-includes.html   Thanks -erno
  3. Hola,  I've been doing game programming for quite a bit, mostly in odd times when there is spare time --> Spare time is not something you get with wife, children and work and such :)   Anyhow, check my site about XNA/Monogame based development: http://www.codesmith.fi/blog   I am doing a 2d game framework which will be available for everyone bit later. And the final goal is to make a framework which enables me (or anyone) to forget and sidestep the major loop-holes in game-programming....  yes, I am learning myself while doing this :)   I will try to provide good example on common problems people face when writing stuff. Oh yeah, I have over 15 years of OO-programming experience without counting my personal hobbies related to that matter.   Sorry about not allowing public commenting, use the forum section for that :) -erno