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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Pech

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  1. Pandora's Toybox wishes you happy holidays! During the summer break, however, will not stop the development and September will surprise you with brand new content and many new features! See you soon!
  2. @Run Cycle Media Thank you about your feedback, I'll take care about that and try to fix that!     [b]Update 07/3/13   New Screen:[/b]     Kid Cutscene definitive
  3. [b]Update 06/27/13   New Youtube Video: [/b]   City Theme:   [video=youtube;nyl4Yj-DDGU]http://www.youtube.com/watch?v=nyl4Yj-DDGU[/video]
  4. Update 06/19/13   New Screens:     Here the Scoreboard (By Abadon) by pressing the button at the bottom of the ranking you are returned to the first position while pressing on the head you go to your score.         The shop finished, the comic is not definitive and the speech is a proof, however, we can buy upgrades at the shop to be used in gameplay, and upgrades to power ups that will make them more effective.
  5. [b]Update 06/12/13   New Artwork:[/b]     Here a panoramic about all the birds!
  6. [b]Update 06/5/13   New Artworks:[/b]   Albatross Fly Animation (By Fabiola Allegrone)     The last enemy, Seagull, fast poo, if it fall next to you your screen will be covered by poo! (By Fabiola Allegrone)  
  7. [b]Update 05/29/13[/b]   New Video:   https://www.youtube.com/watch?v=fKsNzFWXg34
  8. [b]Update: 05/22/13   New Screens:[/b]         Hud is not complete yet but the score on the top yes, animation and collision work.
  9. Update 05/15/13 New Artworks: Here some Candary animation still to complete: Landing 1 (By Fabiola Allegrone) Landing 2 (By Fabiola Allegrone) Another Enemy: Albatross, Big and Slow poo (By Fabiola Allegrone) On Facebook and Twitter you can see all funny Bugs While Developing. Links are in my Signature
  10. Update 05/8/13   New Artworks: Here some Candary animation still to complete:   Stand Animation (Animation By Fabiola Allegrone)   Move Animation (Animation By Fabiola Allegrone)   Fly Stun Lineart (By Fabiola Allegrone) First Character Concept (By Davide Cangemi)
  11. [b]Updates: 05/1/2013 New Artworks:[/b] Shop Window. Option Menu Animation Kid_Run
  12. [b]Update:   04/24/2013   New Artworks:[/b]     Concept level 3 (By Davide Cangemi)     Our second enemy, Candary, very small and speed poo!  (By Fabiola Allegrone)     Definitive draw Level 1 (By Davide Cangemi)     Shop guy animation (By Fabiola Allegrone)   [b]RATE THE GAME ON [url=http://gamejolt.com/games/platformer/feathered-attack/14099/]GAMEJOLT[/url][/b]
  13. Updates: 04/17/2013 New Videos:   Listen Feathered Attack_Beach Theme   Look Main Menu Draft 1   Follow us on our Youtube
  14. Post updated with game topic link
  15. Updates: 04/10/2013 New Artworks: Level 3: City Other Pidgeon Animation (By Fabiola Allegrone): [spoiler] [/spoiler] New Video: Listen Feathered Attack_Plain Theme