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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

ickis3030

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  1. Hey!        Myself and a mate from work developed a Geo guesser style game, it has some cool features like custom locations including Beaches and Haunted and a hint system. After many months of pure pain we finally got there. Have a go and let us know what you think!   https://play.google.com/store/apps/details?id=com.dreamfire.whereintheworld&hl=en   [attachment=25328:Explore the World .jpg][attachment=25329:Fun Educational.jpg][attachment=25330:gameplay.jpg][attachment=25331:Hand Picked.jpg][attachment=25332:Interactive Hints.jpg][attachment=25333:Travel.jpg]
  2. Hey All            Check out our new game!   [attachment=19254:Shot_01.png][attachment=19255:Shot_03.png][attachment=19256:Shot_03.png][attachment=19257:Shot_05.png] https://play.google.com/store/apps/details?id=com.GhostMoth.StuntTruckRacing&hl=en     Description Stunt Truck Racing blasts into the air with a fresh take on physics based racing. It's all about high speeds, big air tricks, and plenty of panel busting crashes. Can you build the ultimate racer and become a stunt champion? Features: - Beat the clock as you race from checkpoint to checkpoint. ?- Car damage - send panels flying as you crash into the ground. Don't lose too many or the car will explode!? - 11 Racers to mod in 3 size classes, all the way from Golf Carts to SUVs. ?- Stunt system: perform wheelies and mid air tricks to get extra coins. ?- Upgrade engine performance, wheel grip and handling.? - Customisable wheels and panel kits - ride in style.? - Race through forests, snowy mountains, deserts and cities. ?- Choose your driver from a list of crazy racers. ?- Realistic engine sound system.
  3. Hey All Chick Magnet 2 is the second major release for Ghostmoth games. We all have full-time jobs so we do this in our spare time. We have a design philosophy of rapid prototype, create art then release, if it starts to do well we polish. We have another 5 games in varying stages of completion. Please have a go of our new game and let us know what you think:)   [URL="https://play.google.com/store/apps/details?id=com.GhostMoth.ChickMagnet2&hl=en"]https://play.google.com/store/apps/details?id=com.GhostMoth.ChickMagnet2&hl=en[/URL]   Video [URL="https://www.youtube.com/watch?v=7dJEFWf2Zl0&feature=player_embedded"]https://www.youtube.com/watch?v=7dJEFWf2Zl0&feature=player_embedded[/URL]
  4. Myself and a few guys from work have started to make games. We start with a mechanic then make a game with a time budget of around 24 hours. Our first game is Chickmagnet! let me know what you think     Link  https://play.google.com/store/apps/details?id=com.GhostMoth.ChickMagnet&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5HaG9zdE1vdGguQ2hpY2tNYWduZXQiXQ..