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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

MisterVicodin

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  1. Actually, i have successfully coded many many things in about 6 or 7 other languages. And learning to effectively code has nothing to do with it. I was asking what requirements i need. Suchas the include files. I have now coded a server btw. I was simply asking for the required information needed to be able to code a server. And actually, calculus is a good suggestion but is not actually necessary. Anyways. Thanks guys for all your help. I followed a WinSock tutorial to get started and coded the rest of the server myself. Hoping that i will have my MMORPG done by December. Good day everyone.
  2. I did not understand any of this except how to open a socket. Can someone just add me on Skype so in case i need help i will have someone to help me out?
  3. You should use tools that are available to you, and that you are comfortable in using. Successful game servers have been written using a variety of technologies, including but not limited to C++, Java, C#, Python, Visual Basic, Erlang, JavaScript, and C. So, the first question is: What do you already know, and what do you have available to you? What i meant is how do i make a server? Idek how i would do any of this but no-one is even giving me a hint on how to start coding a server.   What i already know is basically how to do everything needed to make an online game except how to code a server. So any help would be great!
  4. What i mean is, what should i use to make the server? Is there a tutorial on this? 
  5. Yes but you never explained how i would do this. Not everyone here have a Game Programming degree in C++ :P Lol. But do you have any suggestions on how i could do this?
  6. So how can i securely transfer data from my SQL server to the program/video game?
  7. Is it secure and fast for me to make my C++ DirectX10 game retrieve data from my MySQL server via SQL queries that are run inside the client?