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loxagossnake

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About loxagossnake

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  1. Hello there! Your post quickly caught my eye, since I'm currently working alone on learning the ins and outs of Unity, and dream of making my own game one day. That said, I'm extremely enthusiastic about an opportunity to work alongside experienced people. Needless to say, I've been gaming since I was 3 on an Amiga machine, so this quickly became my passion. There came a time when I was bored with simply playing games, and I wanted to channel my creativity to contribute to this wonderful field. I have been programming -on and off, admitedly, due to work obligations- since I was 15, and only since last year did I get to sit down and do some focused work with Unity 3D. I do have some experience with SDL, having made simple games like Tic-Tac-Toe and Rock Paper Scissors, but unfortunately, these files are no longer available to me.    My Skillset Novice to Intermediate experience with programming, particularly C++ and C# Basic art asset creation in Blender 3D and GIMP Basic ability in level design, on paper and in practice Understanding of game architecture concepts Analytical thinking, practiced even when playing games Willingness to fill my extensive knowledge gaps by working harder Eagerness to work with like-minded people who share the same passion Holder of Cambridge Proficiency in English (CPE) degree Advanced knowledge of Mathematics and Physics (Physics undergraduate) BONUS: Daydreaming about games even when walking to the gym I'd be more than glad to be a part of this; I'm actually smiling while writing my response. I hope you guys give me the chance to work with you! Any information that might be missing I'll be happy to provide. My email address is dikokkaliaroglou@gmail.com Peace out!
  2. loxagossnake

    Gsthering a team to develop a game

    Your project seems interesting, and I would like to contribute. Before that though, do you have any solid organizational work (like a GDD) we could take a look at? A lot of people here start all enthusiastic about overarching game ideas but serve only as the 'idea guy' in the end. MY SKILLS: - Programming of basic systems (movement, camera, inventory, game manager, etc.) in Unity 3D (using C#) - Very basic knowledge of C++ - Inanimate object modeling - Storywriting - Team player - Ferocious problem solver   If you are interested, PM me with some material from your game and I'd be glad to join in!
  3. loxagossnake

    DEVELOPERS OF ALL DISCIPLINES

    Hi there! Glad to see someone who's not an idea guy. To be honest, I'd really like to help because I want to gain experience and I want to see a game I contributed in reach the finish line. I'm not extremely experienced, but I'm working on my own game using Unity 3D. All my skills are limited to intermediate, but I learn quick. My skills include mostly programming (in C# and C++), inanimate object modelling, some basic level design, writing and I'm currently experimenting with music creation (I play the guitar in real life). If you'd like, I can send you the first chapter of the story I'm currently working on so you can see some of my work. Programming wise, I've worked with basic movement, cameras, a basic inventory system and game management. I'd really like this chance to help someone as a volunteer. Let me know if you are interested! Cheers!  
  4. I see. Maybe I'm getting to anxious about things I'll never need to know anyway, or the scientific part of my brain starts kicking in wanting to know everything. 
  5. Thank you for your quick reply. My mistake, that was not my question, which courses to take; instead, I wanted to know if the general electrical/computer engineering route was complementary to game dev as a whole. C++ is actually the language I was learning before I started using Unity and C#, and I'm glad for that as the too are extremely compatible with each other.    You did shed some light here, to be honest. I mentioned hardware because I find low-level stuff (for example, graphics drivers) to be closely related to the hardware architecture, and I assumed that knowing how the device was laid out on a physical level is relevant to its software implementation.
  6. loxagossnake

    GTA Project

    I don't want to sound crude, but the way you are asking this question tells me that you aren't very experienced in this area. It's OK, I'm not a professional either. But aside the fact that your question is just too vague, it shows that you don't understand the complexity of such a game. Even if someone is interested in working with you, do you have expertise to offer? Programming? Art? Design experience? Simply having an idea isn't going to get you anywhere; everyone has their own ideas.
  7. Excuse me if the question is too vague or unsuited for this part of the forums. Anyway, I'm a Physics student currently in my last year, and have chosen an electronics and computing tier of specialty (this isn't a Masters, more of a direction of studies so you can get in the appropriate Masters program). I also am a -for now- hobbyist game developer, working on an adventure game with the Unity game engine. When I first started a couple of years ago, I thought that I would have to learn everything from scratch before I could use a game engine. Since then, I've found out that this isn't the case - I already have a 3D game prototype up and running with only about a year of experience and not-so-consistent practice. All in all, the game engine is letting me focus on just making the game. But this isn't all for me; I love programming as a whole, it's just this application of it that I find extremely attractive. All in all, I'd like to fine tune my studies in order to have my degree apply in that field; becoming a nuclear physicist or teaching in a high school is no longer that lucrative in my mind. The courses that are offered in my tier are both about electronics and software. I have subjects ranging from Analog Circuit Design to Computer Architecture and Digital Design. The Masters program of my school is actually taught by the same professors and builds heavily upon those principles. In the end, I'd like to have a general knowledge of how computers and consoles work on the spectrum of games (hardware, low level graphics programming, memory management etc.) and gain enough knowledge in software engineering too. Thank you!
  8. It's such a hard road, but you have to keep going!
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