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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Super Guy

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  1. Bump? Any suggestions?
  2. Bump!
  3. Thanks! Feel free to follow me as that would be easiest for you to keep up to date.   I haven't played either, but I guess more like Lost in Blue. You are thrown into the world to survive how you want, a bit like Minecraft with less building and more combat and quests.   You can certainly create items that make living easier, but not building as that is a lot harder to code. At the moment that knife only kills quicker (by doing less damage). If you want that to change, feel free to say so.   I honestly don't know - haven't worked on companions yet. Maybe.
  4. Bump?
  5. Survival of the Fittest, a light-hearted 2D sandbox RPG made in Engine 001 set in the stereotypical cavemen times with dinosaurs and stuff like that.   You're a man/woman who recently turned 16 and decided it was time to leave your tribe and see the rest of the island off of Pangaea you are on, and that is exactly what you do. There is not going to be a main story, to let you go explore and create your own adventures.    Planned features include:   -A wide-open, living and breathing (day/night cycle, random weather, etc.) original sandbox world to explore with quests to do, dinosaurs to beat up, loot to grab and weird people to meet.   -Customizable characters. Perks to choose from on every second level up, so you can choose how you want to play.   -Crafting system.   -Full sound, with sound effects for everything and lots of music.   -Survival! You’ll have to drink, eat and sleep to survive.   -Dinosaur fights! Kick dino butt!   -Factions… Fight for the cause you believe in or go it alone!   -Achievements. Gain bonus XP for doing optional tasks.   Follow for more updates on my progress, as well as news and more screenshots.   Site: http://wonderlandgamesblog.wordpress.com/survival-of-the-fittest/   Twitter: https://twitter.com/WDL_Games   I would love feedback and any help getting the game out there. Thanks!