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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Alvarop

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  1. Thanks! I'll keep working on stuff. Maybe even smaller to make it better.
  2. Woah. Looks really cool from what I've seen! Good work.
  3. Wanted to try the demo, but the game crashed after the first click. Huh...
  4. Thanks for the kind comments you guys. Any critique and feedback is more than welcome. I'm here to learn!
  5.   Powerless is my first attempt at making an actual game. I've been making games for only 6 months now and I'm still learning. I hesitated before making this post, as I'm not as experienced as some people here but, hey! Here it is.     The game was inspired by Mario bros and arena-style games. It tries to mix an old arcade-feel with more modern platform-rpg mechanics. In Powerless, instead of choosing a class or proficiency, you choose your weakness. Instead of gaining experience, you loose incompetence. The design revolves about being weak and feeling useless until you really work for it. It is a tough design choice and it makes some players hate the game in the beginning. This needs some work, of course.   I'm not sure about the completion percentage of this project, as I add things as I go and change design elements that seem outdated.   The game is made with Construct 2 and it uses the Gamejolt API for leaderboards and trophies. Other APIs will be used later on, depending on the websites in which I'll upload it. I still have a lot to learn, not only about making games but everything revolving promoting it and uploading it to the right platforms.   I am looking for feedback that are game-design related or anything that will help me learn and get better at this. This is a learning project so I'd like to know what I did right and wrong and learn for my next project.     Here's a small description of Powerless :   Powerless is a platformer-RPG in which you start as a little powerless character, who must fight until he becomes a hero.   Mixing early arcade game mechanics with modern, RPG-type elements, Powerless is meant to be a competitive game where players try to reach the highest score in a given time. After choosing between a Speed, Constitution or Strenght-based build, the player will have to collect gems and kills enemies to get that score going. You only get 5 minutes. Will you be #1?                 Try the alpha here