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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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  1. cheers people, i have loads to go on now
  2. see this is why i love this forum, i ask for help, i get good sound advice, cheers mate
  3. hey, im new(ish) to programming, im learning alot and enjoying my experience's almost as much as shouting at my pc on a regular basis.   could someone please recommend a few sites where i can learn / begin reading about open GL, i have had a little poke around and there are so many different versions and books etc, its quite confusing i appreciate all and any recommendations... thanks   *Edit* sorry should have said im using c++ and visual studio 12/13
  4. yeah sure, im completing a home study course in c++ for game programming, and i am now about to try and complete my first portfolio project. A 10-15 page TDD,but if im honest i don't think i have the knowledge to try and complete such a thing to the spec they require, so i decided i should try and write a simple.. very simple 2D game using directX, to give me some proper understanding of things like, memory requirement, controls, logic, input.... etc  all the previous examples / tasks within the manuals/ lessons have been in DirectDraw and i know the next years worth of lessons is going to be in DirectX9, so i thought it would be a wise choice to learn this now to gain a small advantage on next year.
  5. hey, my problem is that i have to create a small 2D game using DirectX and i can't seem to find any decent tutorials out there, i am relatively new to programming and its as exciting as much as it is frustrating..   i wanna take this step by step so first things first, i want to open a window, initialise DirectX and draw a background, are there any tried and tested tutorials out there that you would recommend to me?    might be worth mentioning that i have taken a look at http://zophusx.byethost11.com/tutorial.php?lan=dx9&num=0 and im getting some good explainations form this site and im about to check out http://www.directxtutorial.com/.   i'll take any and all constructive advice, no answer too small 
  6. Thanks people, u are all being a huge help, though this task still looks scary im feeling a little bit more comfortable with where to start,
  7. thanks, seeing as this is my first official project that counts towards my final marks i want it to be perfect / mindblowingly so,   i really appreciate the help and direction im getting here, thank you,    question... would a TDD contain example coding for say some sort of AI and then explanation of why i have structured certain aspects in such a way? 
  8. cheers for the pointers mate, appreciated 
  9. hey, heres my story, im learning C++ Gave Dev via a home study course, its a legitimate course offering an nationally recognised qualification, im now up to my first portfolio project (10 - 15 page TDD, not a GDD) and im stucker then bubble gum stuck to a rag....   does anyone have any recommended or go to links that they would pass on for me to find some sort of decent reference so i can gain some insight into what is included in a decent TDD, i have done a few google searches but i cant really find anything that is helping me get a grip of the situation..    any help of any kind is appreciated,    cheers fellas 
  10. thanks for the help people, i too am baffled as to why this was down voted,     just to mention im using vs 2010 and am teaching myself c++ through various books and websites as well as a  home study course, i think i understand the basics of debugging, using breakpoints etc but i didn't think that was where my problem came from, my problem was that my understanding of how to use various loops to my advantage was limited so the above section of code was a major help, all the extra comments and explanations were a massive help in understanding various aspects.    i just want to say that this is not the complete exercise i still have a few other problems to solve and intentionally did not post them so i still had something to do   and  due to the quality of help from the above code i am also researching string stream and vectors so i can apply them to my next piece of code as these seem like hugely valuable tools im also a little upset that someone would downvote something that was a huge help and not provide a reason for it.  dissecting the above code has helped me immensely in my studies and understanding
  11. cheers for the input fellas i really appreciate all the help as well as the different ways i can approach the same problem, thanks for your time and input
  12. u sir are my new best friend, thank you 
  13. OK so here is my attempted code as you can see i am trying to somehow implement a way that i can join up the person who ate the most pancakes to their value of pancakes eaten, i have been bashing my face into the monitor for a few hours now and have finally conceded that i need help  please could someone review my code and drop a few hints on how to make this work,  [CODE] Once the data has been entered the program must analyze the data and output which person ate the most pancakes for breakfast. */ #include "iostream" #include <stdio.h> using namespace std; int person[10]= { 0,0,0,0,0,0,0,0,0,0};  // i have written out this structure with the intention of being able to print out the name of person an cakes eaten as one item // i haven't implemented it anywhere within the code because i dont have a clue how too make it work the way that i want. //structure to hold person data and cakes eaten typedef struct personalDetails { char name[10]; int index; }personINFO; //SORTING OUT void findHighest() { int highest = -1; int tempA = -1; int tempB = -1; for(int index = 0; index < 10; index++) { tempA = person[index]; tempB = person[index + 1]; if(tempA > tempB) { highest = tempA;  } } cout << highest << " was the most pancakes eaten\n"; // i need to some how edit this line to print out who ate the most } int main (int args, char* argv[]){ //user input and instruction screen cout << "--------------------------------PANCAKE-O-MATIC--------------------------------\n\n"; cout << "-----------please enter the number of pancakes eaten by each person------------\n\n"; for(int index = 0;index < 10; index++) { cout << "how many did person" << " " << index + 1 << " eat? "; // i know i need to change something here so that the number of pancakes eaten cin >> person[index],"\n";                                                        // is attached to the person eating them i.e person 1 ate 2, person 2 ate 4 etc } //sort function findHighest(); system("PAUSE"); }/*Write a program that asks the user to enter the number of pancakes eaten for breakfast by 10 different people (Person 1, Person 2, ..., Person 10) [\CODE]
  14. i love this forum, cheers people
  15. hi im teaching myself SDL via lazyfoos website and i keep coming across "offset"    void apply_surface(int x, int y, SDL_Surface* source, SDL_Surface* destination ) { //Make a temporary rectangle to hold the offsets SDL_Rect offset; //Give the offsets to the rectangle offset.x = x; offset.y = y; }   im obviously new to all this so please be gentle, im not sure what these actually mean or do? what am i offsetting? is it something to do with where its going to appear on the screen?   thanks in advance