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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

innovationaddict

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  1. Thank you a lot for all these great and interesting ideas. These are very valuable contributions to our project.   We are especially interested in mass markets. Technical specifications can still be changed since the development of the technology is not finished yet. Are there any further problems that could be potentially solved using this technology?   Thanks in advance!
  2. Thanks for all your interesting ideas...they really sound great! @Barzai: the sensor is a infrared TOF 3D chip. At the moment we do not limit the technology to any type of application field but are curious to get to know your ideas and/or about how you would assess the potential of the technology.   To your point of view, what makes this technology most interesting or unique?
  3. What are possible applications for wide range time of flight measurement?   In the course of a university project we are currently involved in a new technology that captures environments and creates 3D models thereof. In particular, the technology offers the following benefits: - Captures large areas of up to 32x32ft (or 10x10m) - Offers precision of 0.03" (or 1mm) - Detects motions in real-time with up to 1000fps (Response time: 1ms) - Offers resolution of 640x480 (VGA)  - Works independent of light (both bright and dark light conditions) - Is resistent to interference due to HDDM (High Definition Distance Measurement)  - Is portable (0.8"x0.8")  - Consumes low power (50mW-500mW)  - Captures an angle of 180°; when combining two modules 360° would be possible. What application fields / problems could be relevant that would require operating in such large areas, at given precision and time resolution? We would be highly interested in applications or problems with focus on a rather large group of users. Thank you in advance for your support!