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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About VitVito

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  1. not working on my end :/
  2. I was thinking of using 3Ds max but I can give it ago using your one. I'll email you
  3. Hello, what's your email? VDomingos1996@outlook.com
  4. This looks like a challenge I'm willing to accept, so you need models that are 2D but with some depth? Or you want me to just model 3D but using the restrictions you've set!
  5. Just want to get my personal project under way :D
  6. Irrelevant to game development. I know there is a culture out there that believes you need to be an avid/pro gamer in order to be efficient at game development, but that is purely untrue. While I fully embrace the gamer culture and spend a lot of time playing games, I've been constantly in contact with tremendously efficient game developers that don't actually play games (and gamer-developers that are not efficient as well). Basically, there's simply no correlation there from my experience.   It IS required however, to understand gameplay. Playing a game does not guarantee you understand what makes it "tick".     Coded my first game at age 9. From my perspective, you'd actually be too old ;)     If this is the intend, why not just choose a sport? By choosing to delve into game development as a reaction to taking a break from a game, you'll probably end up designing a game that's very similar to the game you're playing, except, well, assessing everything you think is wrong with the game. A lot of bad ideas started that way     If you're doing this to establish the background, that's fine, but if you're actually focusin on the actual weapons you'll see in the game, then you're doing things out of order. Designing low-level components (weapons for example) is creating content for a game. Normally, you create content to populate your game environment. From your post above, you've yet to create the game setting/gameplay/etc, so how can you insure your weapons will fill a purpose within that game ecosystem?     Go ahead. It will take a lot of time and effort, but its worth the try. Some people will advise to start with something smaller because there is a risk you will find it a steep learning curve, but at the same time, it will instantly let you know if this is something you have the patience for.     Congrats, you have just made the first step towards being a game developer: no one around you will seem to "get" why you're struggling with this. So long as its relevant to you, keep going at it.   wow this community is so helpful thankyou very much :) I've recently got with a group of people from this website and i am now there concept artist for weapons and maybe armour.
  7.   Okay, then I'm moving this to the Breaking In forum. I think you would find a lot of information applicable to all questions you might have about getting a job as a game designer, in the Breaking In forum FAQs: http://www.gamedev.net/page/reference/faq.php/_/breaking-into-the-industry-r16 ok thanks but im 17 though ?   Are you saying you're too young to read FAQs?  I don't understand why your youth is any sort of barrier to reading and learning about industry jobs and starting to prepare. no i didnt mean that just dont worry, you helped me enough already
  8.   Okay, then I'm moving this to the Breaking In forum. I think you would find a lot of information applicable to all questions you might have about getting a job as a game designer, in the Breaking In forum FAQs: http://www.gamedev.net/page/reference/faq.php/_/breaking-into-the-industry-r16 ok thanks but im 17 though ?
  9. oh okay and whats the game about any ways apart from what you've already said ?
  10. ok il do that now and re try it. :)
  11. for sure m interested and yeah there was some kind of virus but i just turned every thing off to try the game and then turned it back on so no worries, good luck. hit me up on skype if you have it. vitor_Doritos
  12. Actually it is working but i can hardly see the window, i some how decided to tilt my laptop and thats when i saw at least 4 windows open. they are really faintly though
  13. hello again It also didnt work with my laptop
  14. il try it on my laptop then ill get back to you :)