VitVito

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About VitVito

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    Member

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  • Interests
    Art
    Design
  1. 3D Modeler needed

    Thank you, I have added you
  2. 3D Modeler needed

    Okay to make it easier, do you have discord or any way of contacting each other quick so we all can talk and share
  3. I’m an artist who focuses on environment and small game assets, feel free to pop me an email too, can’t go wrong with too many artists vdomingos1996@outlook.com
  4. 3D Modeler needed

    Hi there, I’m quite intrigued about this idea, what’s the game you wannna make actually about and where do you want it to go? In terms of modelling I’m happy to try and help out too, I prefer to do environment models, I’ve done some characters and have a template done from a while ago I done at university using tutors guidance. I’m happy to help with guns too I’ll post some pictures
  5. Z-model

    not working on my end :/
  6. I was thinking of using 3Ds max but I can give it ago using your one. I'll email you
  7. Hello, what's your email? VDomingos1996@outlook.com
  8. This looks like a challenge I'm willing to accept, so you need models that are 2D but with some depth? Or you want me to just model 3D but using the restrictions you've set!
  9. Just want to get my personal project under way :D
  10. Am i too young ?

    Irrelevant to game development. I know there is a culture out there that believes you need to be an avid/pro gamer in order to be efficient at game development, but that is purely untrue. While I fully embrace the gamer culture and spend a lot of time playing games, I've been constantly in contact with tremendously efficient game developers that don't actually play games (and gamer-developers that are not efficient as well). Basically, there's simply no correlation there from my experience.   It IS required however, to understand gameplay. Playing a game does not guarantee you understand what makes it "tick".     Coded my first game at age 9. From my perspective, you'd actually be too old ;)     If this is the intend, why not just choose a sport? By choosing to delve into game development as a reaction to taking a break from a game, you'll probably end up designing a game that's very similar to the game you're playing, except, well, assessing everything you think is wrong with the game. A lot of bad ideas started that way     If you're doing this to establish the background, that's fine, but if you're actually focusin on the actual weapons you'll see in the game, then you're doing things out of order. Designing low-level components (weapons for example) is creating content for a game. Normally, you create content to populate your game environment. From your post above, you've yet to create the game setting/gameplay/etc, so how can you insure your weapons will fill a purpose within that game ecosystem?     Go ahead. It will take a lot of time and effort, but its worth the try. Some people will advise to start with something smaller because there is a risk you will find it a steep learning curve, but at the same time, it will instantly let you know if this is something you have the patience for.     Congrats, you have just made the first step towards being a game developer: no one around you will seem to "get" why you're struggling with this. So long as its relevant to you, keep going at it.   wow this community is so helpful thankyou very much :) I've recently got with a group of people from this website and i am now there concept artist for weapons and maybe armour.
  11. Am i too young ?

      Okay, then I'm moving this to the Breaking In forum. I think you would find a lot of information applicable to all questions you might have about getting a job as a game designer, in the Breaking In forum FAQs: http://www.gamedev.net/page/reference/faq.php/_/breaking-into-the-industry-r16 ok thanks but im 17 though ?   Are you saying you're too young to read FAQs?  I don't understand why your youth is any sort of barrier to reading and learning about industry jobs and starting to prepare. no i didnt mean that just dont worry, you helped me enough already
  12. Am i too young ?

      Okay, then I'm moving this to the Breaking In forum. I think you would find a lot of information applicable to all questions you might have about getting a job as a game designer, in the Breaking In forum FAQs: http://www.gamedev.net/page/reference/faq.php/_/breaking-into-the-industry-r16 ok thanks but im 17 though ?
  13. my new game under development

    oh okay and whats the game about any ways apart from what you've already said ?
  14. my new game under development

    ok il do that now and re try it. :)