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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About SubZeroGaming

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  1. /***********************/ Facebook: http://facebook.com/DigitalGamingInstitute Twitter: @DGIStudents My Book: http://www.apress.com/9781430267522 /**********************/   Hi Everyone,   If you're like myself, you learn by doing. It's as simple as that. How many tutorials have you watched, that you just follow along, type the code they type, and then as soon as a blank page is in front of you, you have no idea where to start?   I'm here to fix this. Many of us have seen the numerous amounts of tutorials out there. They all go over what we are doing. They even explain what we are doing while we follow the tutorial. But for some reason, if you were to take the code you have on screen, and just hit CNTRL A and DELETE, you will not be able to replicate what you just did from scratch. And here's why. IT'S NOT INTERACTIVE!!   Interactive tutorials allow you to understand and try the experiment without spoon feeding you!   I have made a series of short and simple interactive tutorial videos for you all. Please go ahead and give them a try. You'll be surprised how quickly you will have learned compared to what else is out there.   You can also request tutorials. My tutorials will help you understand the terminology of the script we are writing, and how you would go about creating it from scratch YOURSELF.   Here are the links to each Playlist:   C# Fundamentals: https://www.youtube.com/playlist?list=PLadYLGMfR6Lphpq1PZFo25_acWAEuoLh_ C# Intermediate: https://www.youtube.com/playlist?list=PLadYLGMfR6Lpvh3xX3a7LXbqJqY_WjIk7 C# Advance: https://www.youtube.com/playlist?list=PLadYLGMfR6Lp0UkcG6DJWD_Qaqzm4t--w C# Space Shooter: https://www.youtube.com/playlist?list=PLadYLGMfR6LonchR8lGhJT90BweHNwqKC C# Unity2D: https://www.youtube.com/playlist?list=PLadYLGMfR6LpKF57uu3n5I_NfXgso6Cwb C# Misc. Content: https://www.youtube.com/playlist?list=PLadYLGMfR6LrNp-L1DcDuX2FCOSZ-uWsx C# Live Sessions: https://www.youtube.com/playlist?list=PLadYLGMfR6Lp0Dx1wONBYoqVvOLRic1O9   Best,   Jonathan Weinberger
  2. Okay, thanks for the opinionated feedback. I know in the final stages, I should always consult a lawyer. I appreciate you taking the time to give me that response. It's very reassuring.  Thanks :)
  3. Hello,   I have formed an Scorp here in Atlanta, Georgia titled SubZeroGames, Inc.  We are a full development team. We are creating an adventure point and click game. Our idea is to combine Ultima online and Runescape together. We don't want to copy either game. But we do like the idea of non linear story modes, as well as a mixture of real and fantasy.  I was looking at some other games,  And at first, I thought for the mining skill, I couldn't use names like Mithril, or adamant, or rune.  After doing research it turns out quite a few games use terms like Mithril armor or ore, adamant, etc.  Am I allowed to use these types of items in my game?  Wow has mithril. So does RuneScape. Both are ores. Is this allowed?  Can I do it?  Also,  Having generic resource skills like mining, woodcutting, smithing, fishing, cooking...Runescape has all these skills. Can I include these skills as well? I'll be using different tree and fish, and have obviously different graphics. We are doing all original graphics. No look a-likes to their items Any insight on this would be great. From my understanding, a cloned game can ideally be legal as long as it doesn't confuse the consumer. Example: I can create runescape in my own way, as long as the title of my game is nothing similar to runescape. Players who play my game don't get confused thinking it's runescape.  Thanks in advance.  Best, Jon  
  4. From personal experience, if you own the business 100% as in the company. Go for an Scorp. Incorporating is a much smarter idea than LLC.  With incorporation, you have Dividends. you can pay yourself with dividends, not to mention depending on which state you live in, major tax benefits. I know someone mentioned about the 30% tax rate, that's not true at all. There are numerous ways to avoid this. I suggest getting with an account. In my situation because I own the company 100% it was best to get an Incorporation over an LLC
  5. Thank you all so much for the replies. This certainly has helped me with the base!  Appreciate it.
  6. Hello, I am creating a game framework similar to RuneScape.  Can someone help me out with the logic behind an inventory and item system like RuneScape? I'm a little lost as to where to start :/ From my understanding here is how I want it to work. I can right click an item in my inventory, and it will have the option to drop, use, or equip. depending on the item. It also may say eat or consume.  ex: sword = equip.  lobster = consume bronze bar = use For the item manager...crap...I litterally have lost my train of thought...  basically, I want my item system and inventory system to work 100% like runescape. Anyone able to point me in the right direction?  Thank you so much!