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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Cristina Marie Moralles

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  1.   That's not really true. Look at their site: they say it's a way "to fund creative projects", not "to finish creative projects". They talk about projects "brought to life", not "seen to completion". But really, the hint is in the name - a kickstart comes at the start of the journey, taking the vehicle from a complete standstill to motion.   The idea was to make projects possible that were previously impossible by providing an alternative source of funding - not to be a glorified pre-sales site or a place for rich companies to apply for an extra top-up of cash.   emphasis mine.   What I meant was that, in general, having an idea alone is not a recipe for successfully running a Kickstarter. We don't see waves of newbies succeeding on Kickstarter with their idea for a great MMORPG, after all.   It is meant, as you said, as a means to fund projects that would not otherwise come to fruition, but it wasn't meant as a funding source for grandiose delusions any more than it was meant to be a glorified pre-order mechanism. Regardless of how loosely their mission statement might be interpreted, it would be poisonous to their business if the bar were so low that nearly any "good idea" got funded. Of course, its ultimately the backers who decide what's worthwhile, so Kickstarter themselves are insulated as long as they've enforced their own guidelines, but their brand would still be diluted.   Mostly my statement is a backlash against unproven, would-be indie devs who see it as a way to profit before they've really committed to doing the hard work, or possibly even without understanding the depth of the work involved. Granted, we don't see a dearth of complete non-starters, and there are many a modest Kickstarter that goes unfunded despite demonstrable progress and polish, so the system seems to be working (in the sense that it's appropriately skeptical, and not just spending like so many drunken sailors), I just mean that those would-be indies shouldn't look at Kickstarter like "If I get funding, *then* I can do my game." -- I say take a run at a Kickstarter when you think you're ready, but pursue that game regardless, and if the first Kickstarter fails, come back and try again when you have more to show. Very well said, we learned so many things this past few weeks. This week we will decide do cancel the campaign and proceed to the prototype then we will re run it.
  2. Back, well with regards of our campaign, its our first time, we learned so many things in the past few weeks. We are working with our prototype and will probably rerun the campaign. No need to be sarcastic mr. unit187. You don't know whats going in our mind and there are numbers of people failed in kickstarter. We just don't lose hope. We uploaded a new video, if we can provide the prototype in the next 2 weeks, we might get more people interested on it.
  3. Gladiator: Senatus Populusque Romanus, Intrigued? Consider helping SEDA Interactive make this game a reality by chipping in via Kickstarter.   Gladiator : SPQR - Kickstarter Campaign    
  4. True. Not sure with my friend's campaign but as far as i know, its for game development. Though they are an indie firm.   I was late backing Pebble & OUYA, those are great gadgets. Now im waiting for new tech/gadget, someone may soon create a campaign.
  5. Hi guys,   My friend recently launched their kickstarter campaign to fasten the development of their game. Atleast.   Does anyone here backed a kickstarter campain or already have successful kickstarter?  Reply here.   Also if you have time, here's my friends game dev project. : http://kck.st/16FhfJl