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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Leszek

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  1. Hi All,   Worlds of Magic is a 4X fantasy strategy game. We have recently released a demo presenting the tactical combat part of the game. You can download it by visiting our site at: http://myworldsofmagic.com/ and selecting the download section.    
  2. Hi everybody. We have been working on the game very hard for couple of months, and as the old thread is closed I have decided to start this one.   Let me post you a link to the latest video for Worlds of Magic: http://www.youtube.com/watch?v=magRrO535gY and also make sure you have visit our gallery: http://myworldsofmagic.com/media.php Please take some time and vote for us at Steam Greenlight, every vote counts. http://steamcommunity.com/sharedfiles/filedetails/?id=138313793
  3. Hello All! You can still help us by backing our game Come and see what we are doing there and if you like it, just back us and spread the word http://tinyurl.com/ck5yftd
  4. Hello All. We have broke the 40k stretch goal tonight, and with 29 hours left we can try to hit the 45k, which is additional race and Linux and Mac version available at the release date. http://www.kickstarter.com/projects/304725524/worlds-of-magic-a-new-classic-4x-fantasy-game Thanks for your support, spreading the word and for backing us. You can still give us a hand, and help making this game greater.
  5. Hi   The Worlds of Magic is moving forward, and at the beginning of the next week we should have some new nice images of the world map.   Now just some concept and a developers video about the evolution of the battleboard.   http://youtu.be/BqojQT8M4Kw   Here you can read more about the progress and ideas: http://www.kickstarter.com/projects/304725524/worlds-of-magic-a-new-classic-4x-fantasy-game/posts     I’m hoping that you will help us bringing the old good times of PC gaming back.
  6. Today we have released some of our progresses on the World Map, a subject which a lot of people have mentioned on those days. That's the thing: Yep, we have to keep working on water, but this is progressing a lot! BTW, you can see all the other official updates here: [url]http://www.kickstarter.com/projects/304725524/worlds-of-magic-a-new-classic-4x-fantasy-game/posts[/url] Well, what do you think?
  7. Hi   I’m a member of Wastelands Interactive team, an independent game developer. We are a team of dedicated people with experience in creating strategy wargames. We are currently working on our new game called Worlds of Magic which we would like to become a true spiritual successor to Master of Magic.         The main features of the game are: Master of Magic Spiritual Successor: After waiting more than a decade for a true Master of Magic successor, we decided to create one. D20 System: Units, Spells, and Heroes will all draw from the D20 OGL rule set during tactical battles. Deep 4X Playability: Explore, exploit, expand and exterminate in a world of magic, diplomacy, and war. Hero Units: Recruit powerful, artifact wielding heroes to lead your forces into battle. Twelve Spell Circles: Focus on depth in a single school, or gain the ability to cast incredibly diverse spells. Unique Races: Each race offers the ability to create exclusive units, with their own strengths and weaknesses. The factions also play differently allowing players to choose a faction based on their play style. Settle Powerful Cities: Construct buildings, raise crops, and control production in order to create and support powerful armies. Multiple Victory Conditions: War is not the only way to conquer the world; make treaties, establish trade routes or use peace as a tool for domination. Procedurally Generated Universe: Each game can be different. The entire universe is created procedurally using a seed that can be random or specified by the player. Multiple Planes of Existence: Explore and conquer seven different planes of existence ranging from the Prime Material Plane, which is much like Earth, to the elemental planes that course with pure elemental energies. Find new creatures and new lands for expansion in these unexplored realms.   Recently we have launched a Kickstarter campaign, which we are planning to help us speed up the development process of the game. If the above sounds interesting for you, and you would like to get some more info what we are doing please visit our KS page:   http://www.kickstarter.com/projects/304725524/worlds-of-magic-a-new-classic-4x-fantasy-game   We are hoping you will let your friends know about the project and back us to make this game.   A lot of info is also available at the game site: http://myworldsofmagic.com