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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About hello_derr

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  1. Personally, before I started doing any programming in a game environment I learned how to code. I started with C++, the university I go to started us with C++. After becoming fairly comfortable with the language I got interested in learning a few others. I looked into Java and then C#. I decided a few months ago to try out Unity. It has been fun playing around with it. I suggest learning to code, in any language, that has a lot of online support. Then jumped into a simple engine, like unity, and play around. Make things, break things, test, fail, and sometimes succeed. If you are motivated you will eventually get some great results! 
  2. I decided that I would try out a game engine. I downloaded Unity a few months ago and have been playing around with some scripts and creating simple scenes. Over the past couple of years I have had a game idea and I have been continually updating a design document with all of my ideas. What I want to ask you all is where do I begin with actually coding the game?   For some background on what I have done: I have written a few scripts already. I want a third person camera for my game so I wrote one. I also have an animated model that I have written player movement scripts for. I am happy with the camera and movement so I want to move on and get into the game! But, I don't know where to begin. I have also created a simple day/night cycle in Unity.   How do you all start coding your games? What main mechanics do you try and start to code? I am really stuck and I really want to start making my idea a reality, I just do not know where to begin.    Thanks for any help! -Dan