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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. you could use a boost multiindex http://www.boost.org/doc/libs/1_56_0/libs/multi_index/doc/tutorial/basics.html
  2. http://www.artofmanliness.com/2014/01/02/how-to-live-on-24-hours-a-day/
  3. Thanks for responding.   Really I appreciate it.   Now let me go in order and see if I can address your points.   We're talking about your orbiting around the center black spot right? If that is case it is something that I definately need to look into.    Crap, I forgot turn the sound down.  I do have the functionality built in the code to do that. I totally spaced on it cause it's usually muted in the code when I work on it.  I am hoping to have the options screen built soon which will have the ability to change sound FX and BGM volume as well as muting each or both.   Perhaps I should cycle between?  C'mon man don't leave me in suspense    Thank you; I got the idea from a classic arcade game called Gyruss.   Yeah it should autosave every time you arrive back at the level select screen after a level is done. Provided you let flash save stuff on your computer. If so just go back to the main menu where it says new game and continue; and hit continue. It should let you pick up where your left off with levels unlocked and such.   Clashing styles; Okay I'll talk it over with my artist and see what we can do to make everything mesh together better. Thanks for pointing that out to me. We aren't using any pallette I know of. But I think we'd better start   You're right. It is a bit out of place. One of those other style conflicts I need to get straightened out.   Thanks again for your help and if you think of anything else that I need to look at let me know.