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in General and Gameplay Programming
Posted May 2, 2013
Posted April 22, 2013
It's not clear to me, where this is performed:
typedef void (*AnimationEventCallback)(void *, unsigned);AnimationEventCallback f = (AnimationEventCallback)callback.f;f(callback.data, event_id);
Is the function pointer casting ((AnimationEventCallback)callback.f) happens in low-level system?
This will produce a coupled systems, no?
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