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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Joshua D Farrow

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  1.   After the responses about using comments on my other post, I went back and looked at all of the comments that I had placed within my code. For the majority of them, all it took was re-reading them to realize that they were completely unnecessary
  2. Three more weeks until graduation. Let's do this.
  3. Is there a way that my methods should be organized?   Ex: By order that they are called, by name, by the order that they pop up in my brain (haha).   I currently use NetBeans as my primary IDE. If anyone else uses it, do you know if there is a way of using the GUI to move methods around, something that is the equivalent to moving folders/files around in Windows Explorer/Finder? I know that it has a handy method list that shows all the current methods, as well as allowing the coder to quickly move between methods by simply clicking on the one of their choice. However, there doesn't seem to be a way to reorganize the methods, short of simply copying and pasting them into place.
  4. I know that using global variables is usually frowned upon, but is it okay to use them if I believe that I can do so efficiently?
  5.   I'm starting to realize this. I'm big about "clearing" the screen whenever changing player turns. I realized that it was a lot simpler to write a small method named clearScreen(), rather than type out:   for(int i=0;i<10;i++) { System.out.println(); }   every single time that I wanted to clear the screen.
  6.   Thank you so much for this. I know that this code isn't very elaborate, nor is the game. But, I really appreciate the objectiveness you have shown me. I know that sometimes, newbies (like me) are easy to tear apart, since their code is messy and wrong. You guys have really helped me to feel welcome to GameDevs. Thank you for all of your advice.
  7. Thanks, both of you, for the advice on using classes. I'm currently reading through a book titled "Java Programming: From the Ground Up", and have just gotten to the basics of OOP. In fact, I think the chapter I'm about to start is about making classes and implementing them correctly.     I'm always afraid that I'm going to have too many methods in my program, so would I clear this up by making custom classes, and then just creating an object that can reference them?     Thanks for this! I'll look it up on Amazon and give it a whirl.
  8.   Thank you for this 
  9. Indifferent,   Thank you so much for your review. Just by looking at my code, I knew that there were a ton of things that could have been done better. Most of the things you pointed out were the issues that I knew needed to be fixed, but wasn't sure how. I highly appreciate you taking the time to review it, and more importantly, that you were nice about it and offered me some solutions. The biggest thing that I would like to learn is coding etiquette and formatting. Do you happen to know of any websites or articles that offer any insight into this? 
  10. This is my first code review post. This is a text-based java game that was very simple to make. I am trying to keep my focus on learning the basics of programming, rather than messing with graphics. Please let me know what I can do better.   Here is the PasteBin link: http://pastebin.com/6ABunV4H  
  11. Never mind. Someone else has posted a game of Pong, and I found my answer through that post.
  12. I am new to GameDev.net, and so I apologize if this topic has already been posted:   I am wondering how I should go about posting code, in order to receive a code review. Any information or advice on this would be extremely helpful.