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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. If we do use letterboxes,for the 4:3 screens, is the 10000x10000 coordinate system needed?   Also, because the resolution depends on the tiles used in-game (25x15 = 1600x960 modified to 1706x960 for a proper 16:9), can we really use such a big resolution? 
  2. Hello guys! First of all, this game is based on the game "Tibia", a 2D MMORPG. Many open servers exist and they use the same client of the game. They basically change the map, add new monsters/spells, etc.   What we want to do, is make a new client. (and of course new content...)   This is what the current client looks like : http://i.imgur.com/jjrnyNt.jpg   As you can see, only the playable area is stretched, the menus/windows stay exactly the same.   This is what we want to do :   Instead of a 4:3 resolution with 32x32 sprites, we want to make a 16:9 resolution with 64x64 sprites. Instead of 15x11 tiles, we want to make it 25x15 tiles with no borders, only hovering menus/windows. The playable area will be 19x11 tiles. This is what it looks like at 720p http://i.imgur.com/rXuHRaI.jpg (just a test I did on paint)   Our question is : Is it doable? Ours menus/windows can't reach the playable area (because of the gameplay) and we don't want them stretched. Will they cause problems?   Our GUI needs to run with pretty much every sized monitors. Will smaller monitors and old school 4:3 monitors have problems?   Thanks for your help!