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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Thanks for the reply, but what you have described is more like fleshing out the details of the demonic invasion metaplot. I need metaplots other than demonic invasion..
  2. Hi everyone, Not sure posting this question will help my cause but here goes...I am in the process of making an RPG and have lately focused my efforts on coming up with content. My game is a mixture of occult/conspiracy with cyberpunk and horror elements. Think Conspiracy X but set in a dystopian future...  Anyway, one idea I came up with was to introduce an ancient artefact of immense power into the game world that the main organisations in the game fight over, namely a gateway to hell. But apart from this, I can't for the life of me come up with any ideas. And so this is where I voice my need of help to the gamedev community Apart from a demonic invasion, what other BIG plot devices could I use to base quests on. I don't mind if these plot devices are taken from past and current books, games, TV shows, movies, etc., so long as they are on the scale of an alien invasion and have the potential to change the face of the game world(what you might call metaplots).
  3. When you say there are a set number of monsters, do you mean the monsters in the dungeon are common to all players(so multiple players can encounter the same monster instance - just like in a shared 3D world such as world of warcraft), or do you mean there is a goal for the number of monsters to kill and the monsters are randomly generated single player encounters like in the rest of the game. If you mean the former.....how does kol represent this situation....a player, say myself, goes to a location where there is a monster. I then engage the monster in combat. If another player goes to this location while i am battling this monster does it tell you this in the game, and can this other player help fight the monster? Is there any player to player interaction? For example I read somewhere that you can free fellow clan members when they get captured by CHUMS.
  4. Why I'm asking is, I heard KoL has a multiplayer dungeon hobopolis and I am interested in finding out what the mechanics of this multiplayer dungeon are so that I might implement one in my own game. I am too much of a noob/lack the inclination to get into a clan in order to access hobopolis, so I was wondering if anyone here has played in hobopolis before and would be kind enough to dish on how it is setup(I can't put a finger on the finer details of implementation - for example can players venture off from the group - and how do you account for that??). Thank you for taking the time to read this, and I hope to hear of some of your experiences. 
  5. I have an index.php that loads a page.php into a #result div. Page.php in turn has its own links and I have it so that when you click on one of these links it loads the respective page into the SAME #result div. Similarly that loaded page might have its own links and I want to continue loading content into the same div. The code for this is as follows:   function loadPage(url){ $("#wrapper").load(url, function(){ $("#wrapper").find($('a')).each(function(){ $(this).on('click', function(e){ loadPage($(this).attr('href')); e.preventDefault(); }); }); }); }   Say page.php has a link to page2.php. At the moment when I open the link to page2.php in a new window, it opens as page2.php. Same if I type the url to page2.php directly into my browser. I want it so that it opens as index.php but with page2.php loaded into its #result div(a duplicate of clicking the link normally in the original window). How do you do this?? I have tried lots of things including setting a session variable and passing to loadPage, but nothing seems to work.
  6. I was wondering if anyone know how to achieve this. I have an index.php that loads a file page.php into a div using jQuery. This page.php has a link that when you click it loads page2.php into the same div(so the url always stays as index.php). I want to make it so that, if you open the link on page.php in a new tab or window, instead of loading page2.php, it redirects to index.php(with page.php in the div). Same if you type in the link to page2.php directly into the browser.
  7. Thanks for the replies!   Ubik: What do you mean by "#result a" has just been split into "#result" and "a"?   Also why is it .load($this) and not .load(page.php)??
  8. Also, if i'm understanding you correctly does this imply that if there are several instances of the game open at the same time, there are several respective client variables being maintained?
  9. Hi rip-off thanks for the reply. I think I understand what you're getting at, but how might i maintain an action counter on the client and server? Would the client be writing to cookies and the server involve writing to database? Sorry again for the noob questions, I'm new to web development and i don't quite yet grasp how it all fits together.
  10. Hello everyone,   I am making a text based browser rpg and I've stumbled into a bit of a problem and am not sure how to proceed. How do you keep consistency across multiple instances of the game running at the same time?? For example....   Say a user is playing the game in one window. He/She is presented with the hyperlink "Open Blue Door" which will load a new screen of the game. Say the user opens that link in a new window. There will now be two instances of the game running, and it would be possible to play the game along one storyline in one window and play the game along another completely seperate storyline in the other window. In other words, there would be two instances of the game running at the same time and they would be inconsistent.   Or another example is if a user is in the middle of a game, opens a new window, goes to the website and hits play, it should go directly to where the user is in the other window and not start a new game.   I apologise if this is a noob question and thank you for your time in advance.
  11. Hi everyone, This is another n00b question but here goes... Say I have an index.php that loads a page.php into one of its divs. So: $('#result').load('page.php'); page.php in turn has its own links and I want it so that when you click on one of these links it loads the respective page into the SAME #result div. Similarly that loaded page might have its own links and I want to continue loading content into the same div. How might I achieve this chain effect of pages? Thank you for your time.
  12. I've been experimenting with www.sryth.com in order to glean how it might be reverse-engineered. * Firstly I login and start off from www.sryth.com/game/index.php. (this has content on it like text and links) * Secondly, I open a link on the page in a new window. This brings up the address http://www.sryth.com...ioussectionid=1 for a split second before redirecting to the address http://www.sryth.com...f_c=parser2.inc (this page also has content on it like text and links). Any guesses as to the implementation from what I have just described?
  13. sorry michael, my php knowledge is rudimentary. I thought get and post methods were only if a form is involved. What if its just a page with links, and when you click on a link it remains as index.php but with different content? Thanks for your time.
  14. Hi everyone,   I would like to have my website display different content while remaining on the same index.php page. The functionality I am after is demonstrated by www.sryth.com. If you sign up for an account, login, and start a new game, you will see what I mean. The address stays the same throughout the game(i.e. www.sryth.com/game/index.php), even as new content is being displayed. How do I achieve this effect??
  15. Ok so I've formed a notion of how php objects relate to the database in an RPG, inherent in the following code:   <?php abstract class Character { abstract public function Attack(); public $hp; public $mp; public $attackPower; public function Setup($a, $b, $c) { $this->hp = (int) $a; $this->mp = (int) $b; $this->attackPower = (int) $c; } } ?>   <?php      class Player extends Character {              public function __construct() {                 // HERE YOU WOULD GET THE VALUES FROM A MYSQL TABLE(x, y ,z)                   $this->Setup(x, y, z);              }              public function Attack() {                     //do something              }      } ?>     Then you could have a function that inserts a new row into a table PLAYERINSTANCES for example, which would populate the row with the current hp, mp, and attackPower.   Am I on the right track?? It feels like I'm missing something conceptually in regards to how OO and PHP relates back to the database......  .