• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Claude Fleming

  • Content count

  • Joined

  • Last visited

Community Reputation

107 Neutral

About Claude Fleming

  • Rank
  1. Thank you. That helped me understand what I was doing with my test program. I have one question: How do players modify precompiled games using scripts?
  2. I apologize for my sloppy writing and wording of my question.   Thanks for replying.   Now, to embed Python applications and have them run on the host computer, without annoying the user who doesn't want to install a Python interpreter to run your hybrid program, those embedding programs actually clandestinely install a Python interpreter, correct? If so, could the user script parts of the program without having to "manually" install a Python interpreter. I know that is illogical. What I mean is, is it possible for the user to write scripts for the program after it has been compiled with one of those two programs you mentioned? I just want to expand my horizons a little bit. I know I sound a little loopy.   Thanks, Lee
  3. Note: I meant to type, "Can you edit the python program without manually installing a python interpreter?"   Hello,   I have been a member several times for many years, but have lost my account info. I greatly appreciate the help I get on these forums.   I love Linux, and have a Windows 7 PC, but use VirtualBox to run Linux, using Ubuntu in particular, because I simply like the Operating system that much.   Anyway, I was wondering if py2exe actually compiled a python interpreter within an exe, if this is the case, which seems only logical, otherwise how would the program run?    My question is, since the program is compiled, is the Python code somehow turned into machine code, so that any tweaking or editing of Python source code is impossible? In short, can the program, once compiled and run on Windows, ever be modified with other Python code?   Thanks!   Claude