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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About JungleFriendStudios

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  1. Hey All,   I'm looking to create a large skype group of people in the gaming industry who are looking to network and talk business! There's not enough networking done outside of the conferences and I'd like that to change.   Message me with your skype if you'd like to discuss our awesome industry!   Max B. Game Enthusiast/CEO Jungle Friend Studios
  2. Keep building your portfolio constantly. If you are serious about getting your foot in the door, you should be cold contacting companies with work you enjoy. Offer to do work on spec: meaning - they pay you if they use it. Consider it an audition where you have a chance to showcase your skills to people who otherwise wouldn't have listened.
  3. This is an interesting idea. I played a fantasy version with no graphics for the NFL which was a blast! I hope you pursue this project.
  4. Interesting read. I believe that any developer worth 1,000,000$/year would be smart enough to run his own studio :)
  5. The answer like stated before - is to enter as many possible publishing networks. Increase your odds of getting featured somewhere and getting some traction that you can use to focus your efforts. Even if your game is only #1 in Lithuania, that's still an accomplishment under your belt which can be used in future titles.
  6. LLC is a decent choice for a smaller company or start up without a lot of owners (or only 1 owner). Just my experiences.    Max
  7. If you are in the US, then LegalZoom.com has a free trial for their free services that you can make unlimited 30 minute appointments with decent lawyers who should suffice for basic legal questions.   Hope this helps!,   Max Jungle Friend Studios http://www.junglefriendstudios.com
  8. Keep your head up and try to learn from the experience. You'll be better off in the end.   Jungle Friend Max
  9. Congratulations on the promotion Woland!   Producer I'd say is the same thing as a project manager - A game essentially is just a large ongoing project. Producers may/may not be involved in the marketing of the project or just on the production side of things.