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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About gonadgranny

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  1. Well thanks very much indeed to all who have replied. This really is just an exercise for fun, I'll be showing a few friends but have no real intention of publishing so the flash plugin problems aren't a real issue.Out of curiosity, why does everybody hate the flash plugin so much? Is it really that hard to download an update? It's been buggin me for a while since I keep hearing that its a dying technology but it seemed to me like a very comfortable platform for an artist to dabble in interactivity. For someone who works primarily in visuals a wysiwyg editor which also handles the animation side of things worked great. I think I've (with the help of you all) answered my own question here but maybe one of the reasons I was concerned is due to the bad press which Flash has been getting.  another thing: Is it possible to import libraries into flash like for example a physics engine?
  2. Hi. I am an artist/ designer with a bit of experience programming with actionscript 3 and also with arduino so i have an idea of the fundamental concepts of programming.  I have recently been considering creating a simple game, similar to something like abes odyssey. It will mainly be story and art driven, I just need to implement the sidescrolling mechanics and some simple enimies etc.  My question is, would it be worth using a game engine or could i achieve something like i described quite easily using flash? I am running os x so it would need to run on that and preferably be free. I am not sure how much freedom engines/ game builders give you and whether learning the new scripting language would be longer than using my as3 skills in flash. I am also drawn to flash since you can create the artwork and animations directly in the program itself but am worried that trying to create the engine myself might be a bit of a tall order, Any help would be very much appreciated. Dan.