darian_glinski

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About darian_glinski

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    darian_glinski
  1. Title: Heroes & Legends Style: MMO & RPG Required Knowledge: Blender, Make Human, Krita, Gimp, PixPlant Stage: Content Creation Description I am breaking this down in to a piece by piece team building effort. I need artists. I am a software engineer by profession. I have spent a few years working on modeling, character design, item design. Currently I am working on a Human with detailed rigging. There are format rules, and you must understand unreal units. 1 unit = 1 centimeter. The start out of the human is 5'6. The character rig is very detailed and will be assembled in Unreal according to specific format guidelines so you must be capable of disseminating the format for skeletal structures I am producing so when this is on Unreal Store we can continue to expand and implement content. I need texture artists, concept artists. Here are some benefits I will be providing. Access to pluralsight.com. I will be providing access to unlimited current books. I will be providing the basic sounds, basic server, and GitHub repositories. If you have imagination and want to contribute to something astounding for the modern day PC, then please, contact me and lets start this. In the long term, on completion of the project, the company will be moving to a focus on military combat simulations similar to Janes years back. So you must be willing to stick with the team in the long term once we move our creations, like world generation, GIS, character creation to strategic combat simulators. This is just a stepping stone. This will be featuring music scores from Versus, and Ivan Torrent paid for up front and sounds from Audio Block. If your interested in what Versus Produces for music, go here: https://www.youtube.com/user/VersusMusicOfficial To give you guys a feel for where I am at in the character development process and the flow, please view the images attached. This game is for the more modern PC, Windows and Linux. The detail of the skeleton is going to reflect capabilities for really extreme motion graphics. The level of detail and character modeling, I am hoping will exceed most current fantasy games. Please look at the right of the image where I have expanded to skeletal structure so you can view the layout of skeletons in their parent relationship and how I am using a format description. if you think you can do this, then please, reply and send me a PM. A little warning, if you can't handle adult themes similar to The Witcher, then this is probably not for you. There is going to be alcohol, drugs, sex, in this game. So be prepared for high definition work.
  2. Title: Heroes & Legends Type: RPG & MMO Style: Similar to AD&D Project Description: Heroes & Legends is an AD&D style game but with very advanced game mechanics. First, there is the procedural world generator. Using Unreal Map streaming it is possible to generate a full plane via latitude and longitude coordinates. Also, will be implementing a full character creator and editor. Like AD&D there will be classes, but battle will be very realistic using materials, strength of weaponry, body mechanics and so on. This is a long term project which will be wired to move in to W.a.W. (World At War) series after completion which will utilize Natural Earth GIS Topography and begin implementing a full military simulation like Jane's combat simulations. Details: Create textures, music, sounds, materials, blueprints, menus, models, system Implement databases Implement procedural planet generation Implement city generator and creator Implement ship engineer and editor Implement character, clothing creator and editor Implement monster creator and editor Implement country, politics, and faction creator and editor Implement world population NPC generator and manager Implement date, time, day and night systems creator and editor Implement wind, weather, region, temperatures, barometric and elevation assignment and editor Implement campaign creator and editor Implement game mechanics, physics, systems, timing Implement temperature, exposure, barometric, elevation, oxygen system Implement fluid system, temperature, flammability, chemistry system Implement game play and menus (1st and 3rd person) Implement a default campaign Implement server version (Server is Already Available at Reasonable Price) Implement in game pay system End Requirement Goals (Modernize Computers): 60GB - 120GB Hard Drive Space 16GB Minimum Memory, 32GB RAM Modernized Graphics Card , Direct3D, OpenGL 3.0ghz Processor or Better Internet Connection Optional: VR Technology Development Requirements: Portable to W.a.W. and integrating with GRASS GIS and porting SHP 10M, or SRTM 30M End Result: I need contributors that would like to start a team and be productive. I have over 20 years programming experience and I have studied 3D computer programming for all 20+ years. Now I feel I am ready to really begin. This will be a commercial project by the end, but it is contributor based and there will be a percentage determination of contribution and distribution of earned income and all contributors will make up the team and company. Required People: Music and Sound creators Modelers, Artists 2D and 3D Unreal, C++, developers with Experience or Knowledge in Development Knowledge Requirement: You will need to be willing to learn about GRASS GIS, Natural Earth and SRTM for future expansion in to full fletch military simulations You will need to be willing to learn about early 1500 to 1860 ship design, sails, cannons, calibers, materials, You will need a good understanding of physics, I have 1 discipline in physics, 1 in chemistry, 1 in math, 1 in QM and 1 degree in Computer Science You will need knowledge of Open Office, and YeD You will need and Understanding of GitHub and Repositories Benefits: I will be providing access to downloadable books on computer technology to any contributor, paid for I will be providing access to learning and education resources for Unreal, agreed upon, to any contributor paid for
  3. Title: Heroes & Legends Type: RPG & MMO Style: Similar to AD&D Project Description: Heroes & Legends is an AD&D style game but with very advanced game mechanics. First, there is the procedural world generator. Using Unreal Map streaming it is possible to generate a full plane via latitude and longitude coordinates. Also, will be implementing a full character creator and editor. Like AD&D there will be classes, but battle will be very realistic using materials, strength of weaponry, body mechanics and so on. This is a long term project which will be wired to move in to W.a.W. (World At War) series after completion which will utilize Natural Earth GIS Topography and begin implementing a full military simulation like Jane's combat simulations. Details: Create textures, music, sounds, materials, blueprints, menus, models, system Implement databases Implement procedural planet generation Implement city generator and creator Implement ship engineer and editor Implement character, clothing creator and editor Implement monster creator and editor Implement country, politics, and faction creator and editor Implement world population NPC generator and manager Implement date, time, day and night systems creator and editor Implement wind, weather, region, temperatures, barometric and elevation assignment and editor Implement campaign creator and editor Implement game mechanics, physics, systems, timing Implement temperature, exposure, barometric, elevation, oxygen system Implement fluid system, temperature, flammability, chemistry system Implement game play and menus (1st and 3rd person) Implement a default campaign Implement server version (Server is Already Available at Reasonable Price) Implement in game pay system End Requirement Goals (Modernize Computers): 60GB - 120GB Hard Drive Space 16GB Minimum Memory, 32GB RAM Modernized Graphics Card , Direct3D, OpenGL 3.0ghz Processor or Better Internet Connection Optional: VR Technology Development Requirements: Portable to W.a.W. and integrating with GRASS GIS and porting SHP 10M, or SRTM 30M End Result: I need contributors that would like to start a team and be productive. I have over 20 years programming experience and I have studied 3D computer programming for all 20+ years. Now I feel I am ready to really begin. This will be a commercial project by the end, but it is contributor based and there will be a percentage determination of contribution and distribution of earned income and all contributors will make up the team and company. Required People: Music and Sound creators Modelers, Artists 2D and 3D Unreal, C++, developers with Experience or Knowledge in Development Knowledge Requirement: You will need to be willing to learn about GRASS GIS, Natural Earth and SRTM for future expansion in to full fletch military simulations You will need to be willing to learn about early 1500 to 1860 ship design, sails, cannons, calibers, materials, You will need a good understanding of physics, I have 1 discipline in physics, 1 in chemistry, 1 in math, 1 in QM and 1 degree in Computer Science You will need knowledge of Open Office, and YeD You will need and Understanding of GitHub and Repositories Benefits: I will be providing access to downloadable books on computer technology to any contributor, paid for I will be providing access to learning and education resources for Unreal, agreed upon, to any contributor paid for
  4. Unreal Earth - Frontiers

    Personal Details I carry one P.H.D. in computer science. I hold disciplines in Math, Physics and Quantum Mechanics. I worked in the military as a Battlefield Network Technician, with machine language programming on military equipment. I have studied 3D Computer Programming since the early days of WinG, before DirectX. I have programmed for 20 years in C/C++, Java, Basic, Cobol, Pascal, and Assembly. I know ASP, PHP, HTML, DHTML, JavaEE. I work with Windows and Unix Based operating systems. Ubuntu is currently my main OS for development. I have worked on and off as a D.O.D. contractor, computer hardware technician and have developed a library called Labworks which is a science and 3D Engineering Library. I have pioneered the not so popular Omicron point theory in Quantum Mechanics, been to CERN and have seen and worked with the particle collider. I have done work pioneering new space technologies, including theoretical work resolving antimatter creation, stabilization and efficiency. My life long ambition has been to create a 3D game and I believe now the technology exists to accomplish the vision I have of realistic, all out simulator. Earth - Frontiers This is a futuristic space and planet simulation. The player will assume any number of roles from fighter pilot to captain as they fly, drive, sail, and command the most advanced technology in the future. Fly the SASF-110A from Earth to Space as you interact with the onboard computer systems in a virtual cockpit. Gain rank in the Terran Confederation and take command of Earth's largest ships, from water carriers to space carriers. Be a marine, and fight ground battles on various planets, once you get dropped from space. Be part of the crew on the mightiest capital ships in the known galaxy, or specialize in science, or engineering. Programmers I require at least 4 to 6 programmers willing to dedicate at least 16 hours each week to working on this project. Programmers must have knowledge of Unreal, C++, and be familiar with the development cycle. A good knowledge of physics, aero dynamics, thermal dynamics, or at least college level basics. Must have some knowledge of procedural rendering and knowledge of GIS for Earth simulation. Artists I need at least 6 artists that can produce art in Blender to scale in Unreal. I have enclosed the SASF-110A pictures I have so far. The example would be, the SASF is 38.6 FT in length, and has a wing space of 44 FT converted to centimeters for Unreal. The cockpit is life size, and will fit computer consoles, dashes, switches, and a cockpit chair with a life size fighter pilot. Models will be broken down into components to allow for development of other fighter classes. Life size bay doors, for life size gears. All artists must have a through understanding of Blender, Painting, Texturing, and developing the models for Unreal Engine. Character creation is a must also, for development of custom characters in game. Sound Developers I personally am not familiar with sound development on pc, or in studio productions. However, I do require a few sound developers who can create the sounds of engines, weapons, explosions, air, music, voices and more. I am looking for at least 3 to 5 sound developers. Project Details This is a long term project. While I do carry an EIN for my company, I am looking to partner. Anyone that joins up and gets on board for the long haul will be considered a business partner. Will do legal documentation to affirm partnership or incorporation. This is the initial game, and will continue to be developed and expanded on. This will include, multiplayer, and head motion interaction with future plans for VR. Don't expect less than a 2 year development length.