egoplant

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About egoplant

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  1. Turning vs. Walking

    I'm trying to figure out how to implement just turning instead of walking. I'm making a grid based game and there is 8 frames in between every step that's allowed. However I want you to be able to just tap a key and turn instead of automatically taking a step. I've tried this taking an 8 frame pause if player walks a direction he is not facing. Unfortunately it just makes it clunky to walk around when you're turning while walking.
  2. Thanks for all the replies, you've given me a lot to think about. I will try and implement one of them.
  3. My game is a sort of grid type of game. My problem is, once I initially load one area, if I leave that area and come back all of the objects in that area reset, because my way of loading an area is just a list of all objects to generate in that area. I'm wondering what the best way to keep track of objects would be? Like for example, if someone moved an object one square to the left, how would I know that next time he reenters the area?
  4. What do you mean by an engine? I was thinking of using XNA. When I used to program a long time ago I made something similar with javascript, I just didn't know if the way I did it was the best way of doing it. http://www.mediafire.com/?84t4yat6i8rds48 I just felt like doing something like this again, except not in a shitty way with javascript, so I thought XNA would be good. Programming is just and on-again off-again hobby for me so I don't really care about distribution at all.   EDIT: I forgot to say, thanks for the link and stuff, it's exactly what I was looking for.
  5. I don't know if this is the right forum, but I was wondering what would be the best way to make them? I am new to programming, my idea was to make the character always be in the center of the screen, and the map moves around him. For the map should everything be in gridded blocks (like Super Mario Bros. or something)? I'm not really sure how to approach this.