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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About KaoticSoulz

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  1. This question seems to plague me whenever I try to begin to program. I am always worried that I will find a source that is just plain horrible, so I thought I'd leave it up to you guys.   Where should I go to learn enough to be able to mess around with Python, and eventually learn other languages, and so on so forth?
  2. Just want to say thanks. I actually found that link soon after I posted this topic, David.M so thanks a ton for the help. (I know it didn't technically help me, but if I hadn't looked that would have pointed me in the same direction that I took... so yeah.)      Also thanks, AllEightUp. I didn't much like Java either, more for the fact it seemed like it had even more complicated code than C++. I have decided to go for Python and need to go searching for resources. Thanks again, guys!
  3. First off, I'm going to say that I know that this has been asked before, but I just wanted to have the seven billionth topic out there.     Second off, I have no experience and have heard good things about Java and Python. I know most people say that C++ is the best, but I don't feel comfortable getting that in-depth into it, and have actually made the mistake of trying to learn it first, and it burned me out. I am making this post after trying several times to get into C++ and failed miserably.     So... Basically what would be a halfway decent beginner program, and please don't post unless you think you can give a reasonable resource to learn it by, preferably an online one.       Thanks a ton!