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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1.   Thx for your reply!   Its true that i don't have 3D experience (yet). But i DO want to learn I really want to make the map in 3D, without the 3D experience i see the map just useless.   I posted the topic to gather some ideas and also some source of information from who does work in 3D.   If you can tell me some websites, books, tutorials... anything on the subject to get me started i would appreciate it.     At this time I'm starting to work with blender... if that's any good
  2. Hi every this is my very 1st topic, i joined the forums because I'm a computer science student and i got an idea for a small game. For the past 2 days i read all information i could from the "For beginners" section, went trough some other topics but couldn't find what I'm looking for. So into the topic now:   I want to create a map of my city/district, with the possibility to set some objects on it and to separate it by regions with frontiers that i can "freely" sketch. Users would be able to click each area and it would open some management panel for things to do in that region. Things that would be done in region don't have to be represented on the 3D map, they would be stored and maybe shown on some part of that management panel.   The map should have an identical layout as this "Rome: Total War" print screens:   From my simple calculations this map its like in a 1: 3333333, (3...) scale and i want to make one that would zoom in (like in Google earth)  to a max of 1:20000 scale.     Like i sad i want to be able to set objects into the map, and (like in this print) when the user hovers those objects he sees a description. If he clicks on it an info or management panel will show up depending if its and object, region...     Finally to give a better 3D experience while keeping it simple i thought about giving it the possibility to rotate the map lets say 100º left/right (or any other value over 90º). So in the screen above user could see the other side of the mountain.   I don't have any "3D programming" knowledge. All i learn so far was C style languages (c, c++, java) in a win32 (and some forms for GUI) context.   So any ideas, guidelines, sites, books you my refer to me some tuts on the subject.   I would appreciate any and all of information sources on the subject that you can refer to me.     Thx in advance!!