Hi Racoonacoon, Thanks for the reply! Yes, that's a problem, the mechanics must be the same and the user muyst see equally far at high and low res. Making sprites and images for all resolutions is not an option. I think the first option is the best, the game should adapt the images to the user resolution, I'll try that! May I do another question? When game developers talk about a render target is something like LPDIRECT3DSURFACE9, Sprite and that sort of things? Thanks again! LastUser
Hi everyone! Im a very rockie DirectX and game Programmer. Short Story: Im making a 2D Game haha. My question is about game resolutions, lets say I have the background of my game at 1920 X 1080 px, so this image will look good on that resolution. What happens if the user have a 1024 X 768 resolution, should I put a image with that size and detect the resolution? How it's done on DirectX? Thanks in Advance. LastUser.