Mauricio Siller Pe

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About Mauricio Siller Pe

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  1. Game resolution

    Hi Racoonacoon,   Thanks for the reply!   Yes, that's a problem, the mechanics must be the same and the user muyst see equally far at  high and low res.   Making sprites and images for all resolutions is not an option.   I think the first option is the best, the game should adapt the images to the user resolution, I'll try that!   May I do another question?   When game developers talk about a render target is something like LPDIRECT3DSURFACE9, Sprite and that sort of things?   Thanks again!   LastUser
  2. Game resolution

    Hi everyone!   Im a very rockie DirectX and game Programmer.   Short Story: Im making a 2D Game haha.   My question is about game resolutions, lets say I have the background of my game at 1920 X 1080 px, so this image will look good on that resolution.    What happens if the user have a 1024 X 768 resolution, should I put a image with that size and detect the resolution?    How it's done on DirectX?   Thanks in Advance.   LastUser.