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About Spriter

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  1. Basic ?sometric Game Engine

    I saw a pretty neat tutorial on youtube a while back that helped me understand it a bit better. Especially in regards to the sprites of the player and the objects and which point to make their orientation. Isometric games are fun and once you get the hang of it and being all the pieces to your 'world' it's easy to construct levels.
  2. You said you don't have much/any 3d experience, so there might be a work around if you arn't looking to learn 3d. If this is some sort of menu and not the actual game, and you were willing to abandon the 3d for the menu, you could do something tricky and take a screenshot of the map you make in a 3d modeling program as the background. You could also get screenshots of the 3d objects (like towns, mountains etc) and use them as objects, setting them to do what you want when the mouse goes over them. This way the map would still appear 3d but really it would just be a 2d screenshot of a 3d model. Of course this would mean you would have to give up the ability to zoom properly or rotate to look at the other side of stuff. In regards to keeping the 3d effect, I guess you'd have to find an engine that supports the 3d map effect. Good luck with it
  3. About Engines

    If you are just looking to make simple games as a hobbyist, you don't need to learn C++ (However if you are planning to do advanced things, it would probably be a good idea). These days you can make games from many different types of genres using engines, which are basically just the framework for your game. Then you have the more generic 'game making' software packages which can help you makes games using drag and drop so you don't need any programming experience. Once you know for sure what type of game you want to make and what your long term goal is, try looking for specific engines for your game type, or a language that will be good for your future goals.
  4. Unity Starting out with HTML5

    Not sure about where you can post the games once they're done, but as for creating them, Game Maker's HTML5 output is very good for "quick prototyping", the problem is that it isn't free. There's another program called Constructor which I've heard about which might be able to achieve what you're looking for. You could practice on the free version of Game Maker while saving up for the HTML5 version, because you can convert windows games to HTML5 if they are pretty simple games.
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