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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Thanks everyone,   I changed my mind, I think I'm going to start with Enigma, that way learning C++ should be less frustrating and I will rip less hair out of my head while learning it. Ha!
  2. EDIT(May 7): Link works now!   This is exactly what I am looking for. I am a beginner looking to learn C++. Unfortunately when I click your link it tells me:    
  3. An important question that I forgot to ask... how much will C# cost me? Where can I get it for the best price? I don't have to buy that ridiculously priced Microsoft Visual Studio do I?
  4. Thanks everyone!   OK, so everyone seems to be saying this is a HUGE project that I am undertaking, and I need to start small first?   Should start off by learning Python to get me into programming and then later move on to C# when I am ready to make the game. Or to save time should I just start learning C#. I get the impression that C# or something like it(i.e. C++), is what I will require to make this game?       @starbasecitidel Yes you pretty much nailed my game concept. I believe if done properly, it will be a blast to play!
  5. Hi, I'm new here, and I just read these articles regarding game development for newbies(like me):   http://www.gamedev.net/topic/641721-new-to-the-forums-start-here/ http://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx   Anyway, the articles didn't scare me away. You see, I am not a programmer, but I have an idea for a game that I can't get out of my head, it wants to be made. I need to make it!   Here's the catch, I know very little about programming, but I have taken a few programming couses in college years ago: QBASIC, Visual BASIC, and Introductory C++, but that is as far as I got because I switched my college major to the healthcare industry.   Anyway, I know what I want to do with this game, but not how to achieve it. Let me first tell you about the game.   Here is a quick description of the game:     Help clear the galaxy from space scum!!!   So, what is my question???  I need to know based on the info I provided above about the game I want to make... which programming language do I need to learn that fits all my needs(and isn't a pain in the ass to learn)?   Python? C#?   I will be happy to answer any question. Thanks for any feedback!