Jump to content
  • Advertisement

tmccolgan88

Member
  • Content count

    32
  • Joined

  • Last visited

Community Reputation

255 Neutral

About tmccolgan88

  • Rank
    Member
  1. tmccolgan88

    Saving a persistent .txt file

    Yup. My if that called the function in true was wrong.
  2. tmccolgan88

    Saving a persistent .txt file

    For some reason my code is always returning the fail safe number. I just noticed that it wasn't actually working correctly. public int readScores(){ SharedPreferences data = getSharedPreferences("LIFETIME_GAME_DATA_2", Activity.MODE_PRIVATE); int bestScore = data.getInt("BEST_SCORE", 3); Log.d("Best Score", String.valueOf(bestScore)); return bestScore; } public void saveGame(int score){ SharedPreferences data = getSharedPreferences("LIFETIME_GAME_DATA_2", Activity.MODE_PRIVATE); if (score > readScores()) data.edit().putInt("BEST_SCORE", score).apply(); } This is how my code looks now. I can't seem to figure out what I'm doing wrong.
  3. tmccolgan88

    Saving a persistent .txt file

    Hello TechnoGoth. Ive read the link you posted a few times but it didn't seem to help.  The SharedPreferences  class seems to work perfectly though. 
  4. tmccolgan88

    Saving a persistent .txt file

      Hey frob. All the documentation that I can find says that when saving to internal storage you don't need to declare permissions. I went ahead and tried the code with and without perms when it wouldn't work though.
  5. I'm trying to save the player's top score so that It will be available after the process of the game is terminated.  It seems like I got my write to work but whenever I try to read the file I get a <code>FileNotFoundException</code>.  Wondering if one of you guys can see what I'm doing wrong. //The method that saves the file. public void saveGame(int score){ BufferedWriter outputStream; try{ outputStream = new BufferedWriter(new FileWriter(new File(getFilesDir()+File.separator+"scores.txt"))); outputStream.write(Integer.toString(score)); outputStream.close(); } catch (Exception e){ Log.d("outputStream Exception", e.getMessage()); } Log.d("", "saved to file"); } //The method that reads the file. public int readScores(){ String read; StringBuilder builder = new StringBuilder(""); BufferedReader buffread; try { buffread = new BufferedReader(new FileReader(new File(getFilesDir()+File.separator+"scores.txt"))); } catch (FileNotFoundException e1) { Log.d("here 0", e1.getMessage()); return -1; } try { while ((read = buffread.readLine()) != null) builder.append(read); } catch (IOException e1) { e1.printStackTrace(); } try { buffread.close(); } catch (IOException e) { e.printStackTrace(); } Log.d("", builder.toString()); return Integer.parseInt(builder.toString()); }
  6. tmccolgan88

    Is gaming on console dying?

    Well, except maybe BlackBerry OS as a gaming platform...     This made me laugh.
  7. tmccolgan88

    Will you upgrade to windows 8.1?

    I'm still on 7. Haven't seen a reason to change.
  8. tmccolgan88

    Fixing your own problems

    Happens to me quite a bit. I end up analyzing every piece of code to make sure I'm not making a thread for a stupid problem.  Sometimes that's exactly what's happening
  9. tmccolgan88

    Is gaming on console dying?

    No gaming platform is dying.
  10. I wind up doing this with most pieces of code I write that require more than a little bit of thought.  My first pass I code with the sole goal of getting whatever I'm trying to do working. Usually by the time it does work the eloquent, or at least not awful, solution presents itself.
  11. tmccolgan88

    Just released my first game

    Made my first release to the google play store today. Hoping to get some feedback from the people that made it possible. It does have issues running on phones with lower specs, which I'm still working to get resolved.  Let me know what you think.   download it here: https://play.google.com/store/apps/details?id=com.rjava.turretgame   It's available for all android phones 4.0 and newer. Free to download.
  12. Why not just create different virtual machines of different specs to test it?
  13. Hey guys and gals.  I've been working on a basic turret shooter for android that I'm getting pretty close to releasing.  It will be free to download and ad free. I posted the beta apk file on mediafire.  You can dowload it here   http://www.mediafire.com/download/kgkia9aef5hm9ms/TurretGame.apk .    I have only been able to test it on high end phones and tablets so I'm not sure how well it will work on older phones.  Any feedback is welcome. Hope you like it.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!